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Thread: Multicore support?

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    Multicore support?

    Hey!
    I googled around and searched the forums before posting this, using the words "Processor" and "I7" but...Didn't find much D:...
    ...Does MMF2 take advantage of all processors? Only saw slight improvement on my application from a dual core to an i7 processor.
    Thanks!

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    Re: Multicore support?

    In a duel core only one is used at a time, even in most applications and games.

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    Re: Multicore support?

    N'aww....so that means it doesn't support it? :/

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    Re: Multicore support?

    Well, what would the MMF runtime use another core for?

    The event list executes in a loop from top to bottom, and two events never run at the same time. Chances are your own code depends on this being the case.

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    Re: Multicore support?

    MMF2 does-not use multi-threading.

    However a program written in MMF2 could still take advantage of multiple cores

    This performance test is the only example I've seen released to-do so however.

    A more meaningful use of multicore processing in MMF2 was in an automatic-redstone-circuit-synthesis program for the gaming craze minecraft which implements exhaustive-combinatorial search over configurations of a 3D digital CA.

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    Re: Multicore support?

    Ohh I see...
    The reason I asked, is because I made my application dynamic, and is able to create endless amounts of characters that all behave individually- which meant the "ForEach" commands, (which there are tonns of since there's much collision and whatnot to detect), had to be repeated multiple times before actually displaying a frame, not to mension the framerate is 60.
    Just got curious, as on my computer (dual core), only could get about 40 characters working, whereas on my brothers i7, he got only about 70, which suprised me seeing as he only got past half when he has 4 times the amount of cores (plus with higher ghz)

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    Sorry to revive this dead thread but,
    WILL there be multicore/multithreading support?
    Referring to what I said above, yes, I understand how MMF reads the events (from top to bottom) like Jamie said, but, using a "ForEach" object for an object with multiple "On foreach loop" conditions means that the code sure, yeah, goes top to bottom, but has to do that several times for each object that exists (which uses processing power, right? >.<) Thanks for the replies though and again, sorry for reviving this thread, just need to know ^.^

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