User Tag List

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 68

Thread: MMF2 Build 252 - Beta 4

  1. #21
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fanotherpg's Avatar
    Join Date
    Jul 2006
    Location
    High Wycombe, Buckinghamshire, UK
    Posts
    3,663
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    When I delete object it doesn't delete Create Object events, and when I try to delete those events as a whole group or in sections it crashes MMF2 or doesn't allow to save the file. (I can provide MFA)

  2. #22
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fanotherpg's Avatar
    Join Date
    Jul 2006
    Location
    High Wycombe, Buckinghamshire, UK
    Posts
    3,663
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    If we force app to run in full-screen mode (via events) and use Raycaster Object (I assume it is it because I'm mostly using it in my game) and then quit game (from frame with or without it) the MMF runtime crashes. But IF we add event End of Application -> Change to Window mode. Everything works fine.

  3. #23
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fanotherpg's Avatar
    Join Date
    Jul 2006
    Location
    High Wycombe, Buckinghamshire, UK
    Posts
    3,663
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    It occurs that Raycaster Object creates Bad Objects after deletion of objects which were Added as Sprite and that causes all sort of issues.

    Also to above issue if we want to test only in one frame we need to add event End frame Change to window mode to skip crashes.

  4. #24
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module
    Nifflas's Avatar
    Join Date
    Jul 2006
    Posts
    2,613
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Since it's still in beta stage, perhaps it's a good idea to throw in high resolution icon support? I'm going to use the Anaconda runtime to release my games for Mac and Linux. Low resolution icons on a Mac application bar (or whatever it's called)... That just doesn't work.

  5. #25
    Clickteam Clickteam

    Join Date
    Jun 2006
    Location
    France
    Posts
    14,022
    Mentioned
    279 Post(s)
    Tagged
    3 Thread(s)
    It's not in beta stage anymore, sorry. The last beta version was actually a "release candidate".

    I'll take a look at hi-resolution icons, perhaps a new Icon property that would use an external .ico file.

  6. #26
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module
    Nifflas's Avatar
    Join Date
    Jul 2006
    Posts
    2,613
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    That'd be perfect!

  7. #27
    Clicker Fusion 2.5Fusion 2.5+ DLC

    Join Date
    Sep 2010
    Posts
    175
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I found a bug in the Active Picture Object:

    I inserted an image into APO like a tileset, then in the event editor I set 4 events to call different parts of the image using "Create Backdrop Object".

    These 4 objects are an 'animated tile". At runtime, the 4 'tiles' anime fine, but because parts of the tiles are transparent, you see a duplicate of each frame pasted behind the animation. If you are not sure what I am talking about I can provide an example.

  8. #28
    Clicker Fusion 2.5Fusion 2.5+ DLC

    Join Date
    Sep 2010
    Posts
    175
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Sorry for the double post, but this tiny application explains my problem.

    http://wlo-koori.comoj.com/APO.zip

  9. #29
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module
    Nifflas's Avatar
    Join Date
    Jul 2006
    Posts
    2,613
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    There's no bug. The previous backdrop objects aren't removed just because you create a new one.

    If you want the one underneath to be deleted, you need to delete it first using "delete created backdrops at" in the storyboard controls.

  10. #30
    Clicker Fusion 2.5 Developer

    Join Date
    Jul 2008
    Location
    UK
    Posts
    1,393
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    It still refuses to install for me (by either verification method). I had this problem with a previous update, and just gave up in the end because I didn't particularly need any of the new features. It would be nice to get this sorted though...

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast

Similar Threads

  1. MMF2 Build 249 - Beta 8
    By Yves in forum Multimedia Fusion 2 - Technical Support
    Replies: 22
    Last Post: 7th November 2009, 01:07 PM
  2. MMF2 Build #248 (BETA 6)
    By Yves in forum Multimedia Fusion 2 - Technical Support
    Replies: 7
    Last Post: 1st July 2008, 12:41 PM
  3. MMF2 Build #248 (BETA 5)
    By Yves in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 25th June 2008, 03:07 PM
  4. MMF2 Build #248 (BETA 4b)
    By Yves in forum Multimedia Fusion 2 - Technical Support
    Replies: 15
    Last Post: 24th June 2008, 05:51 PM
  5. MMF2 Build 248 (BETA 4b)
    By Yves in forum Multimedia Fusion 2 - Technical Support
    Replies: 14
    Last Post: 24th June 2008, 12:45 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •