When I delete object it doesn't delete Create Object events, and when I try to delete those events as a whole group or in sections it crashes MMF2 or doesn't allow to save the file. (I can provide MFA)







When I delete object it doesn't delete Create Object events, and when I try to delete those events as a whole group or in sections it crashes MMF2 or doesn't allow to save the file. (I can provide MFA)







If we force app to run in full-screen mode (via events) and use Raycaster Object (I assume it is it because I'm mostly using it in my game) and then quit game (from frame with or without it) the MMF runtime crashes. But IF we add event End of Application -> Change to Window mode. Everything works fine.







It occurs that Raycaster Object creates Bad Objects after deletion of objects which were Added as Sprite and that causes all sort of issues.
Also to above issue if we want to test only in one frame we need to add event End frame Change to window mode to skip crashes.
Since it's still in beta stage, perhaps it's a good idea to throw in high resolution icon support? I'm going to use the Anaconda runtime to release my games for Mac and Linux. Low resolution icons on a Mac application bar (or whatever it's called)... That just doesn't work.

It's not in beta stage anymore, sorry. The last beta version was actually a "release candidate".
I'll take a look at hi-resolution icons, perhaps a new Icon property that would use an external .ico file.


I found a bug in the Active Picture Object:
I inserted an image into APO like a tileset, then in the event editor I set 4 events to call different parts of the image using "Create Backdrop Object".
These 4 objects are an 'animated tile". At runtime, the 4 'tiles' anime fine, but because parts of the tiles are transparent, you see a duplicate of each frame pasted behind the animation. If you are not sure what I am talking about I can provide an example.


Sorry for the double post, but this tiny application explains my problem.
http://wlo-koori.comoj.com/APO.zip
There's no bug. The previous backdrop objects aren't removed just because you create a new one.
If you want the one underneath to be deleted, you need to delete it first using "delete created backdrops at" in the storyboard controls.

It still refuses to install for me (by either verification method). I had this problem with a previous update, and just gave up in the end because I didn't particularly need any of the new features. It would be nice to get this sorted though...