Still Simon what you said is correct. As long no crucial bug will be found, it will go stable soon.







Still Simon what you said is correct. As long no crucial bug will be found, it will go stable soon.
BUG
Change the golval value and its set to alt value in same line.
Only one object returned correct value, other objects returned incorrect value.
http://mfa.aquadasoft.com/view/13212...t_to_Alt_value



No, it is not a bug, this is the way MMF works. MMF cannot guess that you intend to use the global value to spread in the objects. How could it? So the add to global value action is only executed once, and the set value are executed twice, once for each object.
Hm, Francois this problem is the way MMF works too? Could you tell me workaround?
http://community.clickteam.com/showthread.php?t=67196&page=4&p=501325&viewfull=1# post501325
It's most definitely a bug. Or well, if intended I'd say it's a design flaw. Check the example again. 50 is added to Global Value A after Active's alterable value is set to Global Value A (which should happen to both objects). So, why doesn't both objects have an alterable value A of 10?
François there is no value spreading here. The result is strange indeed, and like Nifflas I would qualify this as a bug. If you add more duplicates of Active at edit time, you'll notice that only the last created instance has its AltValueA set to 10, all the others instances have their AltValueA set to 60. This is definitely not the behavior I would have expected.

It's bug, but not a new one - the same thing happens in b251.
+ start of frame
-> set global value to 10
-> active: set alterable value to global value
-> add 50 to global value
This *should* give the same result (all actives having a value of 10) as:
+ start of frame
-> set global value to 10
-> active: set alterable value to global value
+ start of frame
-> add 50 to global value
...But doesn't.
sry but that's not a bug. Come on, action loops in MMF are unchanged as long as I know. Disasembly of that example looks like this:
set global value to 10
set active1 altvalueA to globalvalue(10)
add 50 to global value
set active2 altvalueA to globalvalue(60)
set active3 altvalueA to globalvalue(60)
Yeah, but the order of the actions are:
Start of frame
* Set Global Value A to 10
* Set Alterable Value A of Active to Global Value A
* Add 50 to Global Value A
So, how could Alterable Value A of Active become 60? It doesn't follow the order of the actions. And, why is one of the Active's values 10? If it's not a bug and actually something intended, it's a design flaw because it's inconsistent with the order of the actions.
it does follow order of actions, it goes from top to bottom doing one object at a time, first time it will do all 3 action, second time it will do only actions for active because there are more then one, global object is one