User Tag List

Results 1 to 7 of 7

Thread: Heads up: Rejection from app store due to lack of opposite screen rotation.

  1. #1
    Clicker Multimedia Fusion 2iOS Export Module
    LostFoundry's Avatar
    Join Date
    Oct 2011
    Location
    London, UK
    Posts
    10
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Heads up: Rejection from app store due to lack of opposite screen rotation.

    Dear all.
    Just wanted to post the following app rejection reason, and the solution we implemented:

    Reasons for Rejection:
    10.1: Apps must comply with all terms and conditions explained in the Apple iPhone Human Interface Guidelines and the Apple iPad Human Interface Guidelines
    Aug 24, 2011 10:51 AM. From Apple.
    10.1

    We found that your app does not comply with the Apple iOS Human Interface Guidelines, as required by the App Store Review Guidelines.

    Specifically, we noticed your app only supported the top-up variant of the portrait orientation, but not the bottom-up variant.

    While supporting both variants of both orientations, each with unique launch images, provides the best user experience and is recommended, we understand there are certain applications that must run in the portrait orientation only. In this case, it would be appropriate to support both variants of that orientation in your application, e.g., Home button up and down.



    So even if you have selected one particular orientation for you MMF2 app, they could reject it as with the current options available on the iOS exporter, it will not work in the upside-down position.


    Or solution was to add the following lines to the file MainViewController.m (found in Classes->Application.)
    This was for an app that had to work in portrait mode.

    Add the code at the end of the file, just before the last line that reads "@end".


    - (BOOL)shouldAutorotateToInterfaceOrientationUIInterfaceOrientation)interfaceOrientation {
    // Rotate for portrait only
    return UIInterfaceOrientationIsPortrait(interfaceOrientat ion);
    }


    Perhaps this option needs to be implemented in the iOS exporter itself to avoid further rejections?
    What do you think?

  2. #2
    Clicker Multimedia Fusion 2iOS Export Module
    LostFoundry's Avatar
    Join Date
    Oct 2011
    Location
    London, UK
    Posts
    10
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    LOL - that code has a smiley face in it!! Replace it with a colon and an open bracket!

  3. #3
    Clicker

    Fusion 2.5 DeveloperFusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleSWF Export Module
    xhedgehogx's Avatar
    Join Date
    Nov 2007
    Location
    NY, USA
    Posts
    743
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I have apps in the app store that only support one orientation? Is it an iPad app that was rejected?

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleSWF Export Module
    Game_Master's Avatar
    Join Date
    Jul 2007
    Location
    England
    Posts
    1,705
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by LostFoundry View Post
    LOL - that code has a smiley face in it!! Replace it with a colon and an open bracket!
    It would still turn into a sad face. You'd have to wrap that code in [noparse][/noparse] tags. This stops the BB Code from being parsed. You can also disable smilies in the options below the advanced post editor.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Tuna's Avatar
    Join Date
    Feb 2008
    Location
    Central Texas
    Posts
    1,853
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    This really worries me, I have worked really hard on getting a game ready, and I'm about 1 day from attempting to submit it for approval. I can't imagine having to re-write the entire thing for another orientation... the game uses x/y positions very extensively...

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    AyreGuitar's Avatar
    Join Date
    Jan 2011
    Location
    Wales, UK
    Posts
    1,113
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Probably iPad only rejection reason

    I've had a similar rejection when doing Obj-C. It was an iPad only version - actually a Lite version of an iPad only version I already had in the App Store. So it would seem sometimes they can get through!
    To further complicate things, if your app is for iPhone and runs in Portrait mode, you DON'T want it to work upside down, because if they user gets a phone call, they may be holding their phone upside down.
    Never had this as a rejection for iPhone only apps in Portrait mode that only support one way up.

  7. #7
    Clickteam Clickteam
    Anders's Avatar
    Join Date
    Jun 2006
    Location
    Denmark, Århus
    Posts
    3,456
    Mentioned
    5 Post(s)
    Tagged
    1 Thread(s)
    We added auto-landscape to the recent version currently in beta-testing, but we did not add auto-portrait.
    If Apple rejects apps based on that we have to reconsider adding it. Will keep you posted.

Similar Threads

  1. Orientation Change and Screen Rotation
    By algiz in forum iOS Export Module Version 2.0
    Replies: 9
    Last Post: 26th September 2011, 08:41 PM
  2. How to do screen rotation?
    By mag_news in forum Multimedia Fusion 2 - Technical Support
    Replies: 13
    Last Post: 14th April 2011, 08:39 PM
  3. Full screen rotation in HWA?
    By Pixelthief in forum Hardware Accelerated Runtime
    Replies: 13
    Last Post: 21st January 2009, 07:04 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •