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Thread: Ios with Ads?

  1. #1
    Clicker Multimedia Fusion 2Android Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Android Export Module (Steam)iOS Export Module (Steam)

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    Ios with Ads?

    I have been reading around that some devs are doing some money with ads on their games. I think its online ads, not sure.

    Can I do this using MMF2?

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    buckeroo's Avatar
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    The iOS exporter allows iAds to appear in your app.

  3. #3
    Clicker Multimedia Fusion 2Android Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Android Export Module (Steam)iOS Export Module (Steam)

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    Thanks, but, does the Iphone needs to be conected online?

    I am oblivous on how those would work, I need to find a sponsor like in flash games?

  4. #4
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    buckeroo's Avatar
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    iAds is added by Apple automatically depending on how much traffic your app gets. You do need to enable it via the iTunesConnect site as the ads are fed to the app from Apple.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    buckeroo's Avatar
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    Interestingly enough, iTunes is down today for maintenance.

  6. #6
    Clicker Multimedia Fusion 2Android Export ModuleiOS Export ModuleSWF Export Module
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    Thanks a lot... so I image I can sell some games for free to gain money from ads only?

  7. #7
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    buckeroo's Avatar
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    Quote Originally Posted by EdibleWare View Post
    Thanks a lot... so I image I can sell some games for free to gain money from ads only?
    Yes, that's what I did with my Crazee Bee app that I ported over from my Flash version.

    iAds does not pay a lot but that's not the reason I make games for myself

  8. #8
    Clicker Multimedia Fusion 2Android Export ModuleiOS Export ModuleSWF Export Module
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    Thats a good idea, because I have 3 games that are like... B+ quality, and I would like to release then without running the risk of "creating a bad name for myself since start", if the game is bad, its free, so no problems.

    And I am working on a new engine for all my games, and then later I intend to redo those, A+ quality, and then charge for then. =]

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    Quote Originally Posted by EdibleWare View Post
    Thats a good idea, because I have 3 games that are like... B+ quality, and I would like to release then without running the risk of "creating a bad name for myself since start", if the game is bad, its free, so no problems.

    And I am working on a new engine for all my games, and then later I intend to redo those, A+ quality, and then charge for then. =]
    Something is better then nothing though watch out you don't become known for releasing too many lower tier games it might ruin your luck with a higher tier release.

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