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Thread: Trying to test on iPod 4th Gen CODE SIGN ERROR

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Trying to test on iPod 4th Gen CODE SIGN ERROR

    Hello,

    I'm finally at that point, and I'm trying to get my game to my iPod touch. Following all the steps, I can't seem to build to the iPod, as it Fails saying "Code Sign Error"...

    I'm sure I've done something wrong, but I'm not seeing it. Any ideas?

    Thanks!

  2. #2
    Clickteam Clickteam
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    Interesting -
    Are you sure you have all the certs and provisioning correct?
    I was having some troubles getting Cave Diver Tommy compiled but I assumed it was my error with the certs as I am still very confused about that part.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Yes, the certs seem to be all good, but its a crazy process to get them. I've been through it twice now. This wouldn't have anything to do with the bundle identifier field would it, mine says com.clickteam.runtime and honestly, i don't know what I'm supposed to be putting there.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    @Tuna, you have to change the default com.clickteam.runtime to your own. That part tripped me up the first time I did a test compile. You can also manually change it in the plist, tho it's easier when in MMF.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Yeah, I know I need to change it, but I don't know what I need to change it to. Is there some convention I need to be following?

    In any case, I don't think this is causing the error. In looking at the logs, it says CSSMERR_TP_CERT_NOT_VALID_YET... but all my certs now say they are valid. Although they first said not yet valid (my date/time was off. When i adjusted date/time the certs became valid). I guess i downloaded them when they were as yet invalid. I'll try once more.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Ah ok, it should be your bundle identifier. The standard practice is to do this:
    com.yourdomain.yourappname

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Ok, I deleted the xcode project from my mac pro then copied it back in, once i did that, it worked!

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    New problem... my game is crashing the iPod touch. It runs fine on the simulator, but on the device it plays fine until a certain event happens. That event crashes it 100% of the time, so it should be easy to find and resolve.

    I am disappointed with some of the active objects, they are too small for an ipod/iphone's display, so I'll have to scale them up, but that's all on me!

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    Clickteam Clickteam
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    I am looking to hire someone who would feel confident producing a step by step quick start guide on what to do after you have exported your xcode package from MMF. All of us who had no experience with xcode before have had a wonderful learning curve

    List of things of troubleshooting things like what Tuna encountered would be handy also.

    So if anyone wants the job let me know. I would do it but I am still a fumble thumbs on the Apple.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    You are using iOS 5 aren't you? If yes, then this problem is corrected in the beta under testing now. It has to do with floating point constants in the event-code.

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