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Thread: Cheats before the game starts?

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    KLiK-iT's Avatar
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    Cheats before the game starts?

    You know how most Nintendo games have cheat codes you can type in before the game starts,.like on a first frame. I was wondering if there is a way to do this in MMF? I would like to have it where the user types in a code,.say "cheat code 1" and then they get that cheat when the game starts. Is that possible? Maybe a global value or counter? But how would they type in the code to set the value, without any text box? I would like this to work,.if they just type the word on the key board before they hit start. It won't be visible on the screen, but it would still work. Did I explian that right,..LOL.

    John

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
    N64Mario's Avatar
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    - Counter = 0
    + Player Press Up = Add 1 to counter

    - Counter = 1
    + Player Press Down = Add 1 to counter

    - Counter = 1
    + Player Press {any other button besides Down} = Set counter to 0.

    Keep going that until the counter is to what you want it to be to activate the cheat.


    That's about as simple as I can get for you.

  3. #3
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    Thank you!

  4. #4
    Clickteam Clickteam
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    For fun I cooked up a little example file
    Attached files Attached files

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
    N64Mario's Avatar
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    Quote Originally Posted by Jeff View Post
    For fun I cooked up a little example file
    I know that was just for fun, but that kind of example can produce the kind of cheat code the wrong way. For example, typing fastfastfast, or something like slowsomethingtextwhatever, hitting enter, then backspacing for a second will still activate it. Also, typing something like 'texttypedslowfastlolwhatever' won't produce anything. It still won't produce anything even if you type 'slow' or 'fast' after you typed a wrong word before hand. So you kind of have to hold backspace in for a while until all the text is gone from the line.
    Again, I realize it wasn't a serious one, but I just wanted to point out some of the error there. Maybe there should be some way for the text string to write out, or remove when a wrong key is pressed.

    Besides, I think he wanted a button/directional input code rather than a word code anyway.

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    That was great Jeff. Worked perfect and what I was looking for.

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    N64Mario, I wanted what Jeff did with active text box. This is what I was thinking. I'm in the middle of making a shooter type game and I want to add in specials, that can only be accessed by typing in a word or numbers or both on the main frame! If not the game starts normally. Even if you type it wrong like you said,.that's the users problem and they would have to restart the game to type it in correctly. I remember doing that with cheats in some of the games I used to play in the 70's and 80's and now. If you messed up typing in the cheat, it wouldn't work and you would just have to restart, type it in again to get it right. IMO, I think Jeff came up with a great example.

    What were you thinking to make it better?

  8. #8
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
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    Okay, well I was just giving a you a short example of ONE way to do it.

    All the errors from Jeff's example I already pointed out. Although they can easily be fixed. But that's up to the creator of the game to decide to fix that.

  9. #9
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    I'm going to give yours a try also. Thank you very much for your time.

  10. #10
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    Jeff. I placed your example on my website.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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