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Thread: BUG! Setting buttons XY positions

  1. #1
    Clicker

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    BUG! Setting buttons XY positions

    Hey guys, just got the exporter and it's really cool I have run in to one bug though (I think).

    I want to have the 2 joystick buttons to appear as one on the left side of the screen and one on the right side of the screen. Seems simple enough.. so at the start of the frame I set the buttons to their respective positions, when I test this in windows/mmf it works perfectly, when I build it on xCode however, the buttons re-align themselves.. where one button is a bit higher and moves closer to the other button... like it's ignoring the events that set the button positions... can anyone confirm this? I've attached a file, you just have to build it and you'll see the buttons won't be placed in the correct position.

    I guess I can work around this by making my own buttons with active objects? I'll have to go learn how to make that work...

    PS. I have no idea why the mfa is 1mb.. it's almost completely empty!

    cheers!Buttons.zip

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
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    I have just tried your application in both emulator and device, and it works well. Can you do a screen capture of what you think is wrong?
    Thanks,

  3. #3
    Clicker

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    here it is:

    http://img42.imageshack.us/img42/3410/winmac.jpg

    I'm using:

    xcode 4.1
    build 4B110

    mac os x
    version 10.7

    and the standard iOS exporter.. haven't installed any of the beta updates.

  4. #4
    Clicker

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    so any idea what might be causing this? should I try updating to beta 4?

  5. #5
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Well it works on my machine, so this is going to be hard to find. Andos can you check on your machine?

  6. #6
    Clickteam Clickteam
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    Will do

    Edit: Just tested it, it works in the latest beta for me as well. Can you test beta 4 and see if that fixes it?

  7. #7
    Clicker

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    updated to the newest beta and it didn't work.. but then I made a brand new app/new events etc. and it works fine now! bam!

  8. #8
    Clickteam Clickteam
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    When you export your project are you sure you completely delete the app from your device, clean the build cache and rebuild everything from scratch?
    Upgrading files sometimes mess up the XCode compile cache and uses old files when it should be using the new ones.

  9. #9
    Clicker

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    how do you clean the build cache...? hrmm.. I've run into a new problem.. I successfully tested my game on my phone for testing... but I made some changes in MMF2 and recompiled+deleted the old stuff... now I'm getting this error:

    Error Starting Executable 'New_UFO_2'
    putpkt: write failed: Broken pipe

    It tries to launch the app but fails, it only makes it to the Made with MMF2 splash screen.. it WAS working before..
    is it a common one?

  10. #10
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    This error sometimes happens, and is due to Apple. Unplug your device. Stop it completely. Restart your machine. Then replug everything. It should work.

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