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Thread: Can I do a free sequel requering the buy of the first game?

  1. #1
    Clicker Multimedia Fusion 2Android Export ModuleiOS Export ModuleSWF Export Module
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    Can I do a free sequel requering the buy of the first game?

    Release a game charging, and then release a sequel for free (with ads), but he can only play it if he purchases the first one?

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperiOS Export ModuleMac Export ModuleSWF Export ModuleUnicode Add-on
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    JasonDarby's Avatar
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    No i don't think it works like that.

  3. #3
    Clicker Multimedia Fusion 2Android Export ModuleiOS Export ModuleSWF Export Module
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    I hope then that updates are a possibility?

  4. #4
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperiOS Export ModuleMac Export ModuleSWF Export ModuleUnicode Add-on
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    JasonDarby's Avatar
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    The problem i think is that Apple have no way of identifying when a person has purchased a different product. I think you need to look at maybe doing it in another way... perhaps have a free product with in game purchasing? then you could unlock parts of the game if the person has purchased?

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