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Thread: Crash

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Mac Export Module (Steam)Universal Windows Platform Export Module (Steam)
    cfullerNY's Avatar
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    Crash

    This is my first reported bug for update 1 beta 4 so I am sorry if it is in the wrong place

    I was running my game in xcode and got the following error:


    #import <UIKit/UIKit.h>

    int main(int argc, char *argv[]) {

    NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
    int retVal = UIApplicationMain(argc, argv, nil, @"RuntimeIPhoneAppDelegate");
    [pool release];
    return retVal;
    }


    It was working very nicely up until the point a hidden layer was supposed to display, and also buttons on that layer becoming visible, that is when it crashed. The layer DID display, but the buttons did NOT.

    update: here are my steps to reproduction

    1) run main game

    2) wait for layer and buttons to become visible

    3) click a button

    4) layer and buttons become invisible

    5) wait for layer and buttons to become visible

    6) layer appears, buttons do not, CRASH!

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Mac Export Module (Steam)Universal Windows Platform Export Module (Steam)
    cfullerNY's Avatar
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    Well I stopped my app crashing by removing the buttons. Maybe this is already a known issue.

  3. #3
    Clickteam Clickteam
    Anders's Avatar
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    Did you attach a file to this post? I cannot see it

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