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Thread: "No error message is available" when I try to create a ZIP file for xcode

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    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleiOS Export Module

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    "No error message is available" when I try to create a ZIP file for xcode

    Don't even know where to start figuring this one out. Has anyone else gotten the error message, "no error message is available" when building an application? I'm trying to create a ZIP file to put on my Mac, for an iphone game...I've checked all my settings and they look OK. Any suggestions are appreciated!!

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperiOS Export ModuleMac Export ModuleSWF Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    JasonDarby's Avatar
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    I guess you are getting this error when building in X-code right, because.. X-code does not build the zip.. .just want to clarify to make sure

    Jason

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    Clickteam Clickteam
    Anders's Avatar
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    Which extensions are you using in your project?

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    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleiOS Export Module

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    No, the problem is in MMF2, when I try to build...application...to create the ZIP file. I created a png attachment to show you.

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    Clickteam Clickteam
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    Yes, but are you using any extensions in your project?

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    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleiOS Export Module

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    I see only one...KcButton.mfx. Is there a way to list all the extensions used in a file? (thanks for replying!)

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    Clickteam Clickteam

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    Is there a way to list all the extensions used in a file?
    Yes, the Data Element editor displays the list of extensions used in the application.

    I took a look at your application. The problem happens when MMF2 tries to build one of the sound files, music6.ogg. I don't know if we'll be able to fix it, as it doesn't seem to be a general issue (your 9 other music.ogg files are converted without any problem).

    Anyway, using OGG sounds in iOS apps is not recommended, because this type of sound is not supported on iOS, so MMF2 automatically converts them to uncompressed sounds (the size of your iOS project file is 150 Mb, oops...). You should convert these OGG files to MP3 files and replace them in the Data Element editor.

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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    Quote Originally Posted by Yves View Post
    Anyway, using OGG sounds in iOS apps is not recommended, because this type of sound is not supported on iOS, so MMF2 automatically converts them to uncompressed sounds (the size of your iOS project file is 150 Mb, oops...). You should convert these OGG files to MP3 files and replace them in the Data Element editor.
    Eek!! Good to know this! I've been converting all my sounds to OGG too on a new iOS App I'm working on. Will not do this any more. But if I remember correctly didn't Francois say we could only have one MP3 sound playing at any given time? If that's so, what is the recommended format for sound effects and stuff that will play many at once?
    KnightTrek Productions
    http://www.knighttrek.com

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    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleiOS Export Module

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    Thank you SO much for looking at the application. I'm going to convert the OGGs to MP3s and hopefully the problem will be resolved. Thank you again!!!

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    Clickteam Clickteam

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    if I remember correctly didn't Francois say we could only have one MP3 sound playing at any given time? If that's so, what is the recommended format for sound effects and stuff that will play many at once?
    Correct, you shouldn't play several MP3 sounds at the same time because there is only one hardware decoder, so the other MP3s will be played using the software decoder, slower. The choice is simple : any sound that is not in MP3 format is converted to uncompressed WAV format. Use MP3 sounds for background music for example.

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