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Thread: How do I make a Pause Menu?

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    Question How do I make a Pause Menu?

    I've been trying to figure out how to make a pause menu, and recently it has been a pain trying to figure it out and yet I've gotten nowhere. Can somebody help me out on how i can make a simple pause menu from my game (press esc. to pause the game and bring up the pause menu)? I heard that you can do it with the Sub-application object but I haven't gotten anywhere with that either. A little help would be much appreciated.

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
    N64Mario's Avatar
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    I've got a few examples. There's more than one way of doing it to my knowledge.
    Attached files Attached files

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    I always used to direct people to this thread when they asked about subapp pausing!

    http://community.clickteam.com/showthread.php?t=40967

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    Only thing I don't like about using a modal subapp is that if I recall correctly it works like a windows warning message where you can't do anything until you close it. So if you wanted to minimize and do something else while that is up it prevents you from doing that (though I THINK you can click an app on your task bar to get around it if thats what you need to do). I could be wrong about this, but that's what I recall happening, it's been forever since I had to use it.

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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    That's right, I remember doing quite a lot to disguise the side effects - removing the game's window border, removing the minimize option entirely and passing Alt+F4 on to the main game. Alt+Tab still works.

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    I remember doing a work around by deactivating groups and then enabling a layer with the menu items. It was kind of a pain but was a good solution, provided you make sure you have it set up so that when the groups are deactivated it stops movement for all the objects on the screen then starts it back up where they left off once the groups are re-activated. So a lot of work perhaps, but it was the desired effect.

    I'm actually doing something similar in my Crabby's Super Jelly Smash game where when you get hit all the objects on screen stop for a bit while the player hit animation plays. Then when the animation is done, everything resumes.

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