User Tag List

Results 1 to 2 of 2

Thread: frame sample

  1. #1
    Clicker Fusion 2.5HTML5 Export ModuleSWF Export Module

    Join Date
    Feb 2008
    Posts
    72
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    frame sample

    when the first sample of a frame is triggered it will pause the game briefly and it won't happen after that. what causes this?

  2. #2
    Clickteam Clickteam
    Jeff's Avatar
    Join Date
    Jun 2006
    Location
    Battle Ground Washington
    Posts
    11,825
    Mentioned
    8 Post(s)
    Tagged
    2 Thread(s)
    Yes it does that its like its initializing the sound engine.
    I thought at one point we got rid of the delay.

    I thought you only got a slight delay on the first sample played in the whole app not on each frame.
    Hopefully Yves can take a look at this and adjust it again.

Similar Threads

  1. Sample (MOD file) stops when frame restarts
    By teddyq in forum Multimedia Fusion 2 - Technical Support
    Replies: 9
    Last Post: 22nd October 2014, 04:43 AM
  2. Sound Sample and Frame Reset
    By Captain_Harris in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 20th October 2011, 03:03 PM
  3. BUG: Resume sample action restarts the sample
    By mobichan in forum SWF/Flash Export Module Version 2.0
    Replies: 10
    Last Post: 4th September 2011, 02:13 PM
  4. Sample playing on every frame
    By Heclegar in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 8th January 2011, 12:02 PM
  5. Order of "play sample" and "set sample volume".
    By Nifflas in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 26th September 2006, 07:07 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •