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Thread: Pushing Boxes

  1. #11
    Clicker Fusion 2.5+ DLCMultimedia Fusion 2HTML5 Export Module
    Kentronisk's Avatar
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    Ait, now that I've slept a while, my brain should be back on track.

    Im gonna look into this lifting boxes part for sure and probably use something similar But I need that pushing box part too. The push one box alone part is easy enough, make an event were the player overlaps the box = set Horiz box to Horiz player, and make a few adjustments so you are on the same level when you push and another to prevent you from pushing into a wall. I have this in my old project, and I can look through it to find out how I did. BUT the hard part is to be able to stack two boxes atop of each other, and make it when you push the lower box, the upper one will follow with the same Horiz. And to make it even harder, add a third and a fourth box another place atop of each other, and a fifth single box somewhere, and make all of these unaffected by each other as long as they arent in touch.

    Any suggestions on this part?

  2. #12
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    King_Cool's Avatar
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    Im just thinking... The ForEach extencion might be what you need to fix this ( handle each box individually, figuring which one is colliding/ ontop with another box )
    Im pretty sur of it

  3. #13
    Clicker Fusion 2.5+ DLCMultimedia Fusion 2HTML5 Export Module
    Kentronisk's Avatar
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    Yea maybe, I've been wondering how to use ForEach for stuff like this. Ill probably first try read about it, but eventually make a new post later about using ForEach.

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