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Thread: Help with Fire

  1. #1
    Clicker The Games Factory 2

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    Help with Fire

    So my current delema is setting Mobs on fire. The 2 key values are "On Fire" and "HP" Here are the list of events:
    When Group.enemy colides with fireball: Set "Fire" to 50; Subtract 5 from HP; Create object "Fire" at 0,0 from Group.Enemy
    When value "On Fire" of Group.enemy >50; every 0.10 seconds: Subtract 1 from value "Fire"; Subtract 1 from Value "HP"
    When value "On Fire" of group.enemy >0: set "Fire" position at 0,0 group.enemy
    When Value "On Fire" of group.enemy =<0: Destroy Object "Fire"

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    Quote Originally Posted by Tiger View Post
    So my current delema is setting Mobs on fire. The 2 key values are "On Fire" and "HP" Here are the list of events:
    When Group.enemy colides with fireball: Set "Fire" to 50; Subtract 5 from HP; Create object "Fire" at 0,0 from Group.Enemy
    When value "On Fire" of Group.enemy >50; every 0.10 seconds: Subtract 1 from value "Fire"; Subtract 1 from Value "HP"
    When value "On Fire" of group.enemy >0: set "Fire" position at 0,0 group.enemy
    When Value "On Fire" of group.enemy =<0: Destroy Object "Fire"
    Ok, would you give more information on what is needed?

    Thanks,

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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