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Thread: I could not upload my app "ColorMachine" by a problem with the INI file, please help!

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    Question I could not upload my app "ColorMachine" by a problem with the INI file, please help!

    Andos and Francois have been helping me in private, but I come to you because they do not understand that I am doing wrong. At first I thought it was a bug IOS Exporter when working with INI files, as in Windows, everything works perfectly. But that rule it out as several of you have gone and are using Apps like Jeff, BHGames, and many others who have lowered their apps.

    The problem is very simple and describe them in my app "ColorMachine" I use Game Center, then as we do not have an option to evaluate whether we have obtained an achievement, so I went for the INI file to save when he obtained the user and if he returns to play and read the condition a value in the INI file and you have a value of "1" means that no re-run the actions of that achievement.

    Then I created an INI file (see image) with a structure with 5 items with value "0" all at the start. It's the same file that you insert into the Resources folder in Xcode (see image). And when the user is going to win the first achievement, for example, when more than a score of 3000 points, to assess whether over 3000 points and the INI file if the value is "0". If this is true the action is executed and displays an animation, and sound and a command to complete the achievement in the Game Center server in addition to assigning the value "1" in the INI file item. Now if the user returns to play the app from the start and again to achieve the 3000 points, when reading the INI file and value is "1" instead of "0", the user can no longer get this achievement because this obtained in the past.

    I let the image of my Event Editor (see image) which reflects this.

    Now all this works without any problem in Windows but in the device, just as any evaluation made ​​the game does scratch and jump to the Springboard. I appreciate your help enom because I upload my app before November 10 because it started in iTunes Connect Game Center tests and are three months for Apple to let free the name.






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    This problem has been resolved.
    It happened because the project was a "final" exported project. An extension was then since added to the project and then exported as .cci.

    So remember folks:
    You should *only* use the .cci export option when you are testing your game with the default XCode project export option.
    You should also only use the "Final" iOS export option when you have everything settled and working and want to submit for approval by Apple.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Koji_Kabuto's Avatar
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    Andos everything works perfectly! I really like this one for details, stumbles into development. Do not know how I appreciate your help and that of Francois. Of course now I have to drop me a blow with the issue of certificates of Apple that they are quite an adventure!

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