User Tag List

Results 1 to 10 of 10

Thread: Pmo

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    Captain_Harris's Avatar
    Join Date
    Aug 2011
    Posts
    336
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Post Pmo

    Could it be ?

    The Event:
    Player leaves Playarea on the bottom
    > restart current Frame

    does not work with PMO.

  2. #2
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Jul 2006
    Location
    USA
    Posts
    2,982
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    I think with the PMO you're going to need to test the Y coords of player, or 0 pixels from windows edge perhaps.

  3. #3
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Jul 2006
    Location
    USA
    Posts
    2,982
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Actually 0 pixels from windows edge wouldn't work because it would restart the frame if you touched the left or right side too. You could add some more conditions to avoid that I suppose, but would just be easier to test the Y coords.

  4. #4
    Clicker Multimedia Fusion 2 Developer
    Blue66's Avatar
    Join Date
    Jan 2008
    Posts
    133
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Make an object and place it just below your frame. If player collides with that object -> restart frame.

  5. #5
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Jul 2006
    Location
    USA
    Posts
    2,982
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    If you have a scrolling level, you can use Blue66's method but just have an active below the frame and have it always at the same X coords of the player. That will make the player always collide with it without having to place a bunch of objects below your level.

  6. #6
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleXNA Export Module
    Dobermann's Avatar
    Join Date
    Feb 2009
    Location
    France
    Posts
    840
    Mentioned
    38 Post(s)
    Tagged
    0 Thread(s)
    Y position of the player > Y Bottom Frame - Restart current Frame
    That's simple.

  7. #7
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    Paul_Boland's Avatar
    Join Date
    Jun 2006
    Location
    Waterford, Ireland.
    Posts
    2,739
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    What is PMO?
    KnightTrek Productions
    http://www.knighttrek.com

  8. #8
    Clicker SWF Export Module

    Join Date
    Dec 2006
    Location
    England, UK
    Posts
    807
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    platform movement object.

  9. #9
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    Paul_Boland's Avatar
    Join Date
    Jun 2006
    Location
    Waterford, Ireland.
    Posts
    2,739
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Adam View Post
    platform movement object.
    Thanks.
    KnightTrek Productions
    http://www.knighttrek.com

  10. #10
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    Captain_Harris's Avatar
    Join Date
    Aug 2011
    Posts
    336
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I have made it with the Y coordinates. it is the easiest way with scrolling frames. Thanks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •