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Thread: Can't get rid of an active system box from my frame

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Can't get rid of an active system box from my frame

    Hi all
    I have an active system box in a frame...it is only visible if I check "show created objects".

    YET,

    There's no event that ever creates or shoots it AND there's not even an icon for it in the events editor...I've made sure to check "show all objects".

    Anyone else experience this?

    I've also restarted MMF and reloaded the app...its still there.

  2. #2
    Clickteam Clickteam

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    This happens sometimes, it's due to a bad reference in the Create Object actions in the event editor, even if everything seems correct (this doesn't cause any issue at runtime, it's just that the editor doesn't want to remove it because it thinks it's still referenced somewhere). The only solution I know is to delete all the "Create object" actions, save your application, close it, re-open it and recreate all the Create Object actions. :-| (or just delete only some of these actions until you find the one that causes a problem, but it's boring to do as you have to save and reload everytime...)

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    If I leave the non-created thing in my frame is it going to waste memory on the device?

  4. #4
    Clickteam Clickteam

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    hmm, maybe a little but not a lot.

  5. #5
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    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
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    emmm...sounds the same as the old sound bug in TGF1.6. Ah...the memories.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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