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Thread: Quick Question

  1. #1
    Clicker Multimedia Fusion 2
    Gullyking's Avatar
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    Quick Question

    I apologize if this has been asked before. I was unable to find anything on it while searching. As a matter of fact, I can't even find some of my older posts. (That's niether here nor there)

    At any rate. I was wondering if it was possible to alter "hotspots" and "action-points" during runtime. What I've done here is created a good number of objects, locked them into position and then found out later I needed to change their hotspots. So, if there was a way to put a "At Start of Frame" Condition and fix this, that would be great. If not, I'll have to go back through and manually change things. Any suggestions??

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Why do you need to change the hotspots? Could there perhaps be another way to do what you are trying to do? What is the result you want to accomplish? Maybe someone have a better solution for you

  3. #3
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    its still a feature that would be nice to have in MMF for an active object; exactly as it is used in active picture.

    maybe you could use active picture for your purpose.

  4. #4
    Clicker Multimedia Fusion 2
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    Maybe I'll use the active picture next time. And yes, this would be a nice feature. I've begun correcting it manually for now.

    What I have is a bunch of 'placeholding' objects. These are basically clones of a 'dot' (60x60)which are set at a specific location on the frame. These dots are all part of a 'group' called 'AREAS'. The dots are then used with a 'start of frame' event to place actual 60x60 tile spaces (a group called 'group 10') randomly on a layer above. There are 25 different spaces which can be set, this is determined in the start of frame event. "set random(24)+1)" in the dot's alterable value A. Then, there are 25 conditional events. "If group "AREAS" alterable value A is x then create object "Group 10" y at position AREAS x, AREAS y".

    The result is a board which looks different every time. After getting this to work properly, I noticed that the spaces were off-centered with where they were supposed to be. This is because, I didn't place the hotspots/action-points of the dots, where as I set the group-10 spaces centered. This wouldn't be a big deal if it were reversed, as there are only 25 of the group-10s. But there are 655 of the dots (group AREAs), and that will take a lot of deleting. I think the lesson here is not to 'lock' things until you know for sure you're finished with something. I'll try and post a screenshot of the board when I get through deleting and fixing the problem.

  5. #5
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    If I understand you correctly, you can work around that. Place this event below your other start of frame events:

    * Start of frame
    - Group.Areas: Set X-position to X( "Group.Areas" )+X( "Group.Areas" )-X Left( "Group.Areas" )-(X Right( "Group.Areas" )-X Left( "Group.Areas" ))/2
    - Group.Areas: Set Y-position to Y( "Group.Areas" )+Y( "Group.Areas" )-Y Top( "Group.Areas" )-(Y Bottom( "Group.Areas" )-Y Top( "Group.Areas" ))/2

    The objects will now be centered around their hotspot.

  6. #6
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    If your dots are at even intervals from each other (like in a grid pattern) you can make your life a whole lot easier and just make one dot, run a fastloop at the start of frame and create your grid of dots at runtime. It would make all of this much easier to edit later.

  7. #7
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    Popcorn, I redid everything this morning manually. Which took a while. I went to work afterwards and came home only to see your post then. So, I guess it's too late to use your solution.

    Mobichan, that's a great idea. The problem is, I wouldn't know how to set that up. Like, how would it know how many to create, on what lines, etc.

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