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Thread: Help with event

  1. #1
    Clicker Fusion 2.5+ DLCMultimedia Fusion 2HTML5 Export Module
    Kentronisk's Avatar
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    Help with event

    Uploaded for this thread.

    - Need help with placing them smoother upon landing on each other.
    - Need help changing so if there are 3 or more upon each other, and you remove the one closest floor, the other should not get stuck in air.
    - And extra, if possible, upon landing on each other, set X position to the same as the one it landed on.

    All suggestions are appreciated

    Extension needed: ForEach Object
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  2. #2
    Clicker Multimedia Fusion 2
    Algul's Avatar
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    Well I played with it a little, hope it's what you are looking for.
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  3. #3
    Clicker Fusion 2.5+ DLCMultimedia Fusion 2HTML5 Export Module
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    YES! This looks absolutely like what I want And thanks a lot for explaining the events. Gonna take a serious mmf lesson now

  4. #4
    Clicker Fusion 2.5+ DLCMultimedia Fusion 2HTML5 Export Module
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    One more qusetion..

    Do you know how to make this X position event when it hits the floor too? Or even better: Set it to closest 25 pixel point in the "frame X"? (When it lands, that is.. Not when its dropped )

  5. #5
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    Algul's Avatar
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    Like this?
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  6. #6
    Clicker Fusion 2.5+ DLCMultimedia Fusion 2HTML5 Export Module
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    Almost! Im starting to get the hang of it myself now too, as I see the formulas By replacing the part in event 6 that says Set belowX to X("Group.Obstacles")/25*25 with Set belowX to X("Detector")/25*25, you give the boxes another 25 pixels to move (turns out the way it is unchanged, the boxes will never land directly upon another floorbox, but it will always move it so its 25 pixels on and 25 pixels off. The only part remaining is the 25 pixels to the right. If I understand how this works, it chooses the closest 25x to the left, or to the next, lowest match. If the box lands at X 53, it will move to X 50. And if it lands on X 80, it will jump to X 75. Is it possible to make it jump "upwards" if the closest value is closer than the downwards one? As in, if it lands on X 99, make it jump to 100 instead of 75?
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  7. #7
    Clicker Multimedia Fusion 2
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    I'm not sure what are you trying to do but to round value up or down to the closest desirable value -> something like this should work: round(x"detector"+12.5)/25*25

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    This is EXACTLY what Im trying to do! I love seeing events work out on the screen like they do in my head Thank you so much again

  9. #9
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    I dont fully get this "fixed value" stuff, or overall the function of these events

    Is it possible to make a few events so that the boxes will move along with another object its standing on if its being moved? And also make it stop if it should overlap another Obstacle horizontally? I added an mfa example with arrow pushing, and would love to have the box move along if the big one is being moved. Or is it very hard work?
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