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Thread: Will android runtime support changing of semi translucency of actives?

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Will android runtime support changing of semi translucency of actives?

    Hi,

    Currently the Android runtime does not support changing of the semi translucency of actives. Will this be supported in a future build?

    Same goes for volume changing for sound samples.

    thanks

  2. #2
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Semi-transparency should work already in Beta 8.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    I'm using beta 8 and I get this error report when I try to build my game. IF I have to use the OTHER controls for opacity, please let users know. is that the case? And what about sound volume?

    *** Error detected in frame events.
    Frame name : title
    Line #1, action #1 : Set alpha-blending coefficient to AlphaCoef( "start fade" )+15
    Line #1, in action #1, expression : AlphaCoef( "start fade" )
    Line #2, in condition #3, expression : AlphaCoef( "start fade" )
    Line #6, action #2 : Set volume of channel #1 to music volume

    *** Error detected in frame events.
    Frame name : Options
    Line #1, action #1 : Set alpha-blending coefficient to AlphaCoef( "start fade" )+15
    Line #1, in action #1, expression : AlphaCoef( "start fade" )
    Line #2, in condition #3, expression : AlphaCoef( "start fade" )
    Line #8, action #1 : Set volume of sample 01 Opening to music volume
    Line #14, action #3 : Set volume of channel #1 to music volume
    Line #26, action #2 : Set volume of sample Dwee to sound volume
    *** Error detected in frame events.
    Frame name : plarformer level
    Line #32, action #2 : Set volume of sample 02 Song to music volume
    Line #76, action #4 : Set volume of sample BALL1 to sound volume
    Line #77, action #4 : Set volume of sample BALL1 to sound volume
    Line #95, action #6 : Set volume of sample GRENADE to sound volume
    Line #96, action #7 : Set volume of sample GRENADE to sound volume

  4. #4
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    Stephen's Avatar
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    You have to use the semi-transparency option, not alpha. Also, volume doesn't work yet.
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  5. #5
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    geothefaust's Avatar
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    Quote Originally Posted by BrashMonkey View Post
    I'm using beta 8 and I get this error report when I try to build my game. IF I have to use the OTHER controls for opacity, please let users know. is that the case?
    This was made clear the other 2 or 3 times you asked, in which I personally answered at least twice. Use semi-transparency. The others do not work, and will not work.

  6. #6
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Actually, both should work in beta 8 - MMF is wrongly refusing to build when those events are present. I guess this will be fixed in beta 9, but for now you'll be limited to the semi-transparency under "Compatibility".

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