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Thread: Changing resolution during game-play

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module

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    Changing resolution during game-play

    Hi,
    I'm working on a game with MMF2
    and I was wondering if it is possible to change the screen resolution during game play.

    the game is 800x600 resolution and re-sizes the display to that resolution,
    however I wanted to have a level with 320x200 resolution within the same game so that it scrolls with the player. Iv'e designed the level and it works
    stand alone but when I insert it into the larger project the screen appears tiny rather than blown up full screen. Iv'e tried various tricks to get it to work, and nothing has worked. can anyone give me any help or advice?

    thanks.

  2. #2
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Phi's Avatar
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    "Resize display to fill screen" option in application properties?
    Otherwise, Window Control object is useful, and The Big Box can change the screen resolution for you.
    PS: 640x480 is the standard smallest size resolution that screens support. Some may support 320x240, but there's no guarantee.

  3. #3
    Clicker Fusion 2.5
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    Something I've been wondering for a while;
    Is there any way to run an MMF2 game in two resolutions?

    A perfect example of such a thing is Cave Story. That game's native resolution is 320x240 (much like classic NES games), but can also be run in 640x480 mode. The screen isn't just "stretched," the program actually runs in 640x480 mode, and can properly be displayed in fullscreen.

    This image shows it:
    http://img.photobucket.com/albums/v2...veStory222.png

    The pixels are doubled up, but the font is in its original size (since its drawn by Windows, not the game engine).
    Its not just a stretched display, its actually redrawn.

    Is this yet possible in MMF2?
    Because I want to design a game using 320x240, but want to also allow full screen without errors.

  4. #4
    Clickteam Clickteam
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    Hide the window, restore it from fullscreen, resize it and also the frame window (make sure you untick the option to center the frame window), then make it fullscreen again, then make the window visible again. If needed I can provide an example.
    Working as fast as I can on Fusion 3

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module

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    Quote Originally Posted by LB View Post
    Hide the window, restore it from fullscreen, resize it and also the frame window (make sure you untick the option to center the frame window), then make it fullscreen again, then make the window visible again. If needed I can provide an example.
    I assume this is with the window control object?
    could you provide an example?

  6. #6
    Clicker Multimedia Fusion 2SWF Export Module
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    Quote Originally Posted by JimJam View Post
    Something I've been wondering for a while;
    Is there any way to run an MMF2 game in two resolutions?

    A perfect example of such a thing is Cave Story. That game's native resolution is 320x240 (much like classic NES games), but can also be run in 640x480 mode. The screen isn't just "stretched," the program actually runs in 640x480 mode, and can properly be displayed in fullscreen.

    This image shows it:
    http://img.photobucket.com/albums/v2...veStory222.png

    The pixels are doubled up, but the font is in its original size (since its drawn by Windows, not the game engine).
    Its not just a stretched display, its actually redrawn.

    Is this yet possible in MMF2?
    Because I want to design a game using 320x240, but want to also allow full screen without errors.
    Here's some abandoned game project of mine: http://dl.dropbox.com/u/32968627/huono.exe press 1, 2 or 3 to zoom. Is this what you mean?

  7. #7
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    i did it once properly changing the resolution, but i had to build the game in different resolutions, and then run it from an executable that switched to whichever one you were using.

  8. #8
    Clicker Multimedia Fusion 2
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    I'm interested in that too.
    How can I make my app run in 2 res modes? 4x3 and 16x9.
    Is it possible at all to select the size of the frame area that application window will show during runtime or at least at startup? Because making 2 separate .exe files with different resolutions is not an option.

  9. #9
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    @felik, you cant. using ultimate fullscreen is about all you try atm.

  10. #10
    Clickteam Clickteam
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    I've tried and MMF2 seems to get windows to hard wire the first resolution, so even with my method it doesn't work... :\ Try Ultimate Fullscreen or use a custom method of fullscreen with the window maximized and no border.
    Working as fast as I can on Fusion 3

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