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Thread: Objects Alterable Value Problem

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    Objects Alterable Value Problem

    Has anyone come across an object with an alterable value that just wont set to a random number?

    I've got a number objects (16) with 1 alterable value each.

    I've got a single condition. User clicks generate button (which is string object with text generate).

    On that event line all 16 objects set their alterable value to a random number. The last object I created just simply refuses to comply. I've tried deleting it, and using another active object. I've tried using alterable value in slot 2...

    It just wont set, lol.

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    I've just tried setting the alterable value at start of frame, and it just wont happen. It's really not making any sense. I've got a counter of the screen set to that alterable value, so that I could see what was going on. I've checked everything, lol, I really do not have a clue on this one.

  3. #3
    Clicker

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    DaveC's Avatar
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    post an example mfa with the problem.. i'm sure it's something simple.

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    Hey,

    I didn't think I was going to be able to recreate the problem. I thought it was a one time mmf2 bug, but sure enough it worked. I placed 20 active objects, each with the same alterable value. 20 counters each set to one of the objects value. I created a 'generate button'...one of the counters didn't budge.

    the problem counter is at the top of the scene. It's counter 3 set to active 2.

    I couldn't upload the file to the repository for some reason, it kept saying the file could not be uploaded. I tried a couple of browsers, no go. I threw the file up on media fire if someone thinks they can help me.

    http://www.mediafire.com/?t1jtr916gi22jua

    I'd really apprecaiate it. I'm in the middle of a project, and can't go forward, lol.

    Thanks.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    I can confirm this. Active 2 would not set alterable value A at all. I deleted the object and made a new Active 2, and then it worked.

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    Clicker

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    I've been having this happen forever, but never reported it.

    Deleting the bugged object and creating a new one is what I've done in the past. It would be nice of course to have a fix for it in a future build.

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    Clicker Multimedia Fusion 2SWF Export Module

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    Seems fine to me except for the fact that counter 3 is always being set to the Alterable Value B of Active 2. But even if I don't change that I can bring active 2 up in the debugger and see that it's alterable value A does randomize as expected.

  8. #8
    Clickteam Clickteam
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    Same here, I think that the deletion of the object removed the counter event that used the wrong alterable value, then in the retest you used the correct alterable value.
    Working as fast as I can on Fusion 3

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    huh, I didn't notice set the counter wrong in the mfa. The thing is. I still have the problem in my actual project, and have tried deleting the object, and recreating it. I've also tried creating a few objects afterwards, and leaving the problem onject there. None of the new objects will set an alterable value to a random number either. I've checked to make sure I didn't just miss set the counter..

    I'm not sure how to fix it. It's exactly the same method in my actual project. A single event line with a button setting all the objects alterable values. I was hoping that creating new objects would have a fix, but it didn't. I made 3 or four after the one that wouldn't set, and set each of their alterable value 'a' to the counter one at a time testing them out..

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    I'll see if I can't get a video up in a bit to show yas what I mean...It's kind of a bugger. I really think this is a mmf2 error, and it's keeping me from finishing myproject, lol.

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