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Thread: AI

  1. #1
    GigaTron
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    AI

    Okay I new to mulitmedia fusion and i ask this for single engine I use! Can it use AI, EXP: Path finding, Detection of enemies, bosses that thinks on their, own, etc.

  2. #2
    Clickteam Clickteam
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    There are extensions for the full version that allow path finding and chess AI, though like all AI you really can't pack that much generic stuff into one object - AI is something you'll have to do yourself.
    Working as fast as I can on Fusion 3

  3. #3
    GigaTron
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    wait what do you mean I can't pack it into one object? I know I have to find Books on AI algorithms, but aside from that, how would I actually put it in the enemie and bosses then?

  4. #4
    Clickteam Clickteam
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    By "object" I meant "extension", and by that I meant that an extension developer couldn't make an extension that could account for all your AI needs.

    You can code the AI in events yourself without any problems.
    Working as fast as I can on Fusion 3

  5. #5
    GigaTron
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    okay I may not understand, there are not AI Extension? But How do I actually do some scripting so If I do get a book on Algorithims? or is that restrited to free users?



    EDIT: I mean By scripting becuase I only see the Drag n Drop interface

  6. #6
    Clickteam Clickteam
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    Drag 'n' Drop interface??

    Well, there is no specific AI extension, but there ARE scripting extensions for LUA, Python, and .NET which should be useful; I recommend LUA or Python for scripting. But really, AI in just normal events isn't too hard.
    Working as fast as I can on Fusion 3

  7. #7
    GigaTron
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    my bad so used to GM

  8. #8
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    GigaTron
    ...
    YOU are the most importaint tool in creating Artificial Inteligence for your actors ( enemies, allies, animals, whatever ).

    You are the parrent and the actor is your child, you have to teach the actor how to think, see, hear, feel and react to different situations, its all up to you.
    You have to give your actor intelligence in form of information, and you have to tell your actor how to react using that information.
    You create the Artificial Intelligence for your actor.
    ...
    Artificiall Intelligence is only remotly similar in different games within the same genre ( shooter, platformer, strategy games, etc ), and totally different across genres, so a single object/ extencion to handle all of your AI needs seems very improbable.
    A more realistic request or wish would be to have an object/ extencion which handled AI for a specific genere, or more specifically make your job of creating AI for that genre easier.
    ...
    "Path finding, Detection of enemies, bosses that thinks on their own"
    Theese are alot of 'big' questions which is not nessesarily explained or understood easily, the question is too big. I would advise you to focus on one at a time and ask specific questions along the way as you encounter problems or want to achieve things.

    You can achieve AI using the Event Editor without using actuall scripting ( like GML ), and im guessing about everyone here has done it to some extent at some point.

    I do not mean to discurage you in any way

  9. #9
    GigaTron
    Guest
    cool, welp I'm about to do some more tuts later

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