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Thread: transitioning between frames

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    transitioning between frames

    Is there a way to set transition between frames? a fade out effect that would be better than jumping right into the next frame?

    I think it would be easy to do like a portal animation for a character to go into a portal, disappear, and then time the jump to frame properly.

    Is it possible to simply make a fade from frame to frame?

    what are some good techniques used here?

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Frame proppertys ---> settings ---> Transittions ---> Fade inn <none>, Fade out <none>
    ...
    Play around with theese and im sure youl get the result you want.
    beware though, durring a transition ( Fade In or Fade Out ) the game is paused ( or does not uppdate the picture ).

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    awesome. You can't use jump to frame with these eh? only next frame?

    I suppose in order to keep animations going one would have to completely design, and work their own transition eh?

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    eh eh eh, lol, I'm not Canadian or nothing, lol.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    King_Cool's Avatar
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    Fade Out for a frame, activates every time that frame ends ( no matter what level you jump to, and yes also if you clos the window/ exit the program in that frame )

    Fade out for a frame, activates whenever you enter that frame ( no matter what frame you were previously in, and yes even if its the first frame when you run your application )

    The transitions would need to be completly redesigned for that to work i guess ( animations running durring transitions ), and i dont think thats going to happen in MMF2

    You could do your own transitions. Create an Active which has the size of the frame window. the Active could have a plain color or you could make it a screenshot of the level which the trasition is going to. When the transition would trigger you could just decrease or increase ( depending if its a fade in or out transition ) the Actives 'semitransparency' . When semitransparency is 0 or 255 ( depending if its a fade in or out transition ), jump to target level...
    ... Of cource this sounds complicated and tricky, and smells like troubble ( i have not done this before )

    Ill race you to 1000

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    lol, It does sound tricky, but probably possible. Game would have to run at flawless speed and timing, lol.

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    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleXNA Export Module
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    I've have several example of this if you need one.

    I've been working on making the fade in/out transitions (like fade in/out, mosiac, slide) part of an active object rather than have the thing be done via the default fade in/out within MMF2

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    Hey, that could be good learning. Wouldn't mind if it's not too much trouble for ya thanks.

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