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Thread: Physics

  1. #31
    No Products Registered

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    it's free to make an account, and make a listing...use the job section if you're posting a paying job...use the opportunity section for volunteer/other options (other options being like offering a percentage, or something like that).

  2. #32
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    KLiK-iT's Avatar
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    Great and thank you again...

  3. #33
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLC

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    box2d

    I just bought Fusion2.5 dev and have MMF2dev, both installed, but can not find the box2d extension.
    should I already have this? Where can I find it.
    I am trying to learn the new physics controls. Is there a tutorial explaining and showing how to setup and use the stuff.
    All I am trying to make is a simple game of a character shooting a bullet at a target.
    I have created the characters, the bullet and the target.
    I want have the character shoot the bullet at the target with different distances, different velocity of the bullet, trajectory and whatever other forces that can effect hitting the target.

    I can do this, and have, with out the physics ext if a lot of lines of commands but the physics ext should be able to do most of what I want to happen to the bullet.
    Does that make sense? Or am I using the wrong tool for the job?
    any examples are welcome.


    thank you

  4. #34
    Clickteam Clickteam
    Danny's Avatar
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    In Fusion 2.5, Physics is built-in. They are object movements and you have a series of 'Physics' objects you can insert into your frame including the Physics Engine. There are some guides/tutorials coming out real soon on Clickteam.com. Feel free to take a look at my topic (stickied at the top of this forum) for links to current examples, tutorials etc.

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