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Thread: How hard is it to port to Android?

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    How hard is it to port to Android?

    If you have created a game that works in exe and for flash, how hard is it for a newbie to port that game to Android?

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    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    As soon as the Android Exporter is released, all you have to do is change the build type.
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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
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    Quote Originally Posted by Stephen View Post
    As soon as the Android Exporter is released, all you have to do is change the build type.
    Will this stand true for the Mac exporters as well, or no? Not that I'm a mac cause I'm a PC user. But this is just for the benefit of the others.

  4. #4
    Clickteam Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    There will of course be some extensions which are incompatible with or unavailable for certain runtimes but aside. from replacing the functionality those provide it should be as easy as Stephen says :-)

  5. #5
    Clicker

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    Wow that sounds good! Is there any set date for release?

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    Clickteam Clickteam
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    No as usual done when done -- We are hoping for 1st quarter of 2012 -- but its all dependent on the testing.

  7. #7
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    Quote Originally Posted by Jeff View Post
    1st quarter of 2012
    Ok everyone...Jeff said by March. Spread rumors. LOL.

    Hey Jeff, I sound just like the media.

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    Not to crush any dreams or sound too negative, but I think it is a little unrealistic to say the conversion of one game will be as simple as clicking a build type in the file properties. Generally, you may need to do lots of optimizing for the device (being a smartphone, you might not be able to port a Flash game, for example, and still get the same performance). I myself found that what I thought was a simple Flash game turned out to be too much for the XNA exporter. And I would have thought an xbox could handle it without breaking a sweat. I would think smartphones would be able to handle even less. But maybe I am way off here... just trying to keep your expectations realistic. This is actually the reason I am holding off on buying the ios exporter now.

  9. #9
    Clickteam Clickteam
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    Mobichan, an upcoming version of MMF2 allows you to build with incompatible objects. Additionally, there is the Runtime Object which you can use to detect which runtime you are in. Combine these, and it is literally as simple as changing the build type. You can access the beta in the forum at the bottom of the forums index: http://community.clickteam.com/forum.php (scroll down and go to the MMF2 owners lounge)
    Working as fast as I can on Fusion 3

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    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    He is speaking more of how a game will run on different platforms, I think.
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