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Thread: 3ds Max/Maya and MMF2

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    3ds Max/Maya and MMF2

    Is it possible to import models made with 3dsMax and Maya into MMF2 and if so, in what format do they need to be read in order to work? I am making a 2D title that I want to make in the same veins as Dracula X Chronicles. I am assuming that that once transferred in the models can then be used as active objects? Is there anyone else that has used their own created models in fan-games. Can you provide links or sources?

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    What i always did was to render the animated 3D-Models to a sequenced .png-series of pictures and then import them into the Active-Object using import Animation-Function. Ofcourse it' s not real 3D but it still looks very nice and clean (because .png also exports a nice Alpha-Channel with "Transparency-Fades". But can not help on how to import 3D-Models directly into MMF2.

    Greets,

    jahkri

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    Quote Originally Posted by Jahkri View Post
    What i always did was to render the animated 3D-Models to a sequenced .png-series of pictures and then import them into the Active-Object using import Animation-Function. Ofcourse it' s not real 3D but it still looks very nice and clean (because .png also exports a nice Alpha-Channel with "Transparency-Fades". But can not help on how to import 3D-Models directly into MMF2.

    Greets,

    jahkri
    I was wondering if I was going to get a response from some real 3d animation or game designers (such as myself) to the thread! lol I did find a Brazillian video on youtube that showcases using MMF2 Developer and then making the model with 3ds max and then saving the model as a obj. They then use the 3d Mesh feature (i don't know if this is a available extension in standard MMF2) to import the model into MMF2. They then used the texture feature in MMF2 to import their texture (made in photoshop of some other paint program). I can't understand a lick of word in the video but I can follow it pretty well and will start experimenting with obj to see if I can import some stuff in MMF2. I also need to find the 3d Mesh extension if anyone has any info on that....

    http://www.youtube.com/watch?v=R1_5RYwpZ28

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    Wow, thanks darkmanx_429 for that Youtube-Link. Amazing how fast and "easy" it seems to import 3D-Objects into MMF2.
    Will try that procedure out myself.

    By the Way, just checked it. You can download the 3D-Mesh-Extension via the Extension-Viewer 2.15

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    Quote Originally Posted by Jahkri View Post
    Wow, thanks darkmanx_429 for that Youtube-Link. Amazing how fast and "easy" it seems to import 3D-Objects into MMF2.
    Will try that procedure out myself.

    By the Way, just checked it. You can download the 3D-Mesh-Extension via the Extension-Viewer 2.15
    Do you have a link for the Extension-Viewer 2.15? I found the actual 3d mesh extension here: http://sites.google.com/site/mmf2stuff/
    Don't know if it's the same thing your talking about...

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    ExtensionView can be found in a stickied topic in Released Extensions forum.
    That link points to an extension list, due to be rewritten soonish.

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    Thanks for that! I'll check it out.

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    3D MESH OBJECT: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=16553

    Ok, I made a simple primtive cube (for a crate) and imported out of 3ds Max as a obj. The actual 3d mesh object extension does not show your model like it everything else does when you import a pic for an active object. You have to go into the Event Editor, select start of frame and the right click to load your mesh, same for your primary textures (made into photoshop).



    The problem that I run into is that even though I use the marquee handles to resize the 3d mesh object it doesn't no show correctly in scale when I play the game. (Could it be because the size of my object in 3ds max was too big?) The colors on my texture do not show up correctly in MMF2....

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    Quote Originally Posted by darkmanx_429 View Post
    3D MESH OBJECT: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=16553

    Ok, I made a simple primtive cube (for a crate) and imported out of 3ds Max as a obj. The actual 3d mesh object extension does not show your model like it everything else does when you import a pic for an active object. You have to go into the Event Editor, select start of frame and the right click to load your mesh, same for your primary textures (made into photoshop).



    The problem that I run into is that even though I use the marquee handles to resize the 3d mesh object it doesn't no show correctly in scale when I play the game. (Could it be because the size of my object in 3ds max was too big?) The colors on my texture do not show up correctly in MMF2....
    Has anyone else tried this method yet and got it to work?

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