User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 16 of 16

Thread: memory

  1. #11
    Clicker Multimedia Fusion 2iOS Export Module

    Join Date
    Aug 2006
    Posts
    19
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks Distant, I will try that and report back

  2. #12
    Clicker Multimedia Fusion 2iOS Export Module

    Join Date
    Aug 2006
    Posts
    19
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    still no luck, have tried the above.

    here's a simple example - it lags even in the simulator.
    Attached files Attached files

  3. #13
    Clicker Multimedia Fusion 2iOS Export Module

    Join Date
    Aug 2006
    Posts
    19
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi CT,

    I'd really appreciate a response on this.

    In my example - although there's an "always" event - there's no more than 80-100 objects on screen at once, and it uses 11MB RAM.

    I would NOT expect this to lag.

    I cannot continue to develop using iOS export if it can't handle what I would consider basic functionality.

    Thanks.

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    Diablohead's Avatar
    Join Date
    Jun 2006
    Posts
    478
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    do you have visible counters on the screen for testing or anything? they impact the frame rate a lot right now if not invisible.

    I have something like 240 actives at one time in my game and it's running, at 30fps mind you.

  5. #15
    Clicker Multimedia Fusion 2iOS Export Module

    Join Date
    Aug 2006
    Posts
    19
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi Diablohead,

    In my game I have one visible counter, however in the example I attached there are no counters at all.

  6. #16
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
    DistantJ's Avatar
    Join Date
    Jan 2008
    Location
    Gloucester, UK
    Posts
    2,144
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Have you enabled compression by colour reduction in the application's properties?

Page 2 of 2 FirstFirst 1 2

Similar Threads

  1. Memory Game : Pick'Memory
    By CrystalNoir in forum Android Export Module Version 2.0
    Replies: 0
    Last Post: 14th March 2012, 08:58 PM
  2. Memory Object - Additional Memory Types
    By Cudmuffin in forum Extension Development
    Replies: 0
    Last Post: 22nd November 2011, 11:43 AM
  3. Memory Object - Deallocate Memory??
    By LB in forum Extension Development
    Replies: 1
    Last Post: 1st June 2011, 10:26 PM
  4. Memory?
    By FlinkGigitty in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 3rd May 2011, 11:53 AM
  5. Memory
    By QS in forum Multimedia Fusion 2 - Technical Support
    Replies: 7
    Last Post: 24th April 2010, 11:52 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •