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Thread: Number downloads for you app ?

  1. #111
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
    DistantJ's Avatar
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    Quote Originally Posted by flechenoir View Post
    Truly amazing! 30,000 downloads!

    I only respond if you do not mind ...

    DistantJ could you tell us the exact figure you've earned, including the -30% and paid if your graphics, levels disagner, ...

    ! I only respond if you do not mind ... !

    Short, I really congratulate you for your game!
    It's actually 85,000 downloads now, after a few more free days. Most of the downloads have been from free days, but I have made $2,980 total from the game. I did all the graphics, levels etc. I'm a professional freelance graphic designer so I didn't need to hire anybody. It brings in about $12 a day average when not spiking. I'm hoping that when I get a couple more similar games out there that they will pay for my rent. The reason I keep putting it out for free for a limited time is so that I can generate a large fanbase to advertise to and sell the sequel and IAPs to.

  2. #112
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

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    The option for free downloads is pretty cool for games which must be purchased. I have decided to use the free+IAP model with content updates in my next app. I'm wondering if this will also generate enough exposure to justify the efforts to add new levelpacks etc.

  3. #113
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    Captain_Harris's Avatar
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    Quote Originally Posted by DistantJ View Post
    482 downloads of Awesome Land so far. That's the cost of MMF2 developer and the exporter made back, and a profit on top already.
    How many downloads you had at the releaseday from awesome land ?

  4. #114
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    jregork's Avatar
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    My app was free for a day, got about 4,800 downloads. It was free for a little while today too, so we'll see how many more I got tomorrow.

    I'll also be interested to find out how many I sold/sell today/tomorrow as a result of having gone free.

  5. #115
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
    Evilized79's Avatar
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    does it make any change if you set your iphone version from 4.2 to 3.1 or higher? I released wacky weirdos free version a week ago and when it cam out it was on page 13 already :/ i got 34 downloads the first day and 28 the next then 14 the third. I took it from the market place. pretty silly

  6. #116
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export Module
    jregork's Avatar
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    Wow, another 9,800 downloads when i checked today. Obviously different time zones make an impact.

    And 29 paid downloads. Going free definitely gives a sales boost. Thats my 3rd highest amount of paid dls.

  7. #117
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    2nd day after going free - 20 downloads.

  8. #118
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    Dropping fast per usual. 5 downloads yesterday.

  9. #119
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    Bumping as this is a very nice topic when people contribute to it.

    So has anyone seen a rise or change in sales/downloads from doing anything? or had some luck on their side for another boost of sales? I would love to hear some new stories of your iOS adventures.

  10. #120
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
    DistantJ's Avatar
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    AWESOME Land seems to have levelled off at about 100 sales per month. Every time I put it free for a day I've had a spike the following few days, which must be either from word of mouth or from the people who followed a link from one of the free app reporters and missed the freebie but and thought it looked worth paying for.

    100 sales a month is great though, puts roughly £100 towards my rent each month, and I'm hoping I can match or best that with MANOS.

    Anyway I've not seen a day with 0 sales, which is really nice...

    I gotta say, a rating nag system is probably a better idea than you think, I'm definitely adding them in in the future, as people happy with something don't tend to feel compelled to let the world know, whilst angry/frustrated people do. My 3 most recent reviews on the US store (thus the ones which show on it's iTunes page in the US) are all low ratings and I've seen sales in the US drop since this has been the case, so I'd say getting those 4&5 star reviews in is a must!

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