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Thread: making a universal app with mmf2 developer

  1. #11
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
    Evilized79's Avatar
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    I have had two games that were rejected because of black bars. I had brutal Billy for the iphone and it had two small black bars on the side and was rejected, stumble tumble SE same problem.

  2. #12
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
    DistantJ's Avatar
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    Must be different on iPhone. I'm guessing black bars on iPad make sense since it's not widescreen and in a universal app you might want to keep the aspect ratio consistent, but I guess stuff looks bad on iPhone if it doesn't fit the screen.

    Clone your game at the iPhone's horizontal resolution and vertically crop the frames accordingly.

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