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Thread: Super AWESOME Land - Out February!

  1. #31
    Clicker

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    DaveC's Avatar
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    good luck! let us know how it all goes.

  2. #32
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    Bugger me, it's featured on the front page of Touch Arcade!

    Out now in the UK. US release tonight!

  3. #33
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    Quote Originally Posted by DistantJ View Post
    Bugger me, it's featured on the front page of Touch Arcade!

    Out now in the UK. US release tonight!
    Just saw that myself, hope this gets you lots of good sales I will be buying it myself.

  4. #34
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    Quote Originally Posted by DistantJ View Post
    Bugger me, it's featured on the front page of Touch Arcade!

    Out now in the UK. US release tonight!
    Awesome!

  5. #35
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    It's out now!

    Had to put this post up for a few frustrated Nintendo fans...



    "Despite what a few frustrated Nintendo fans might be saying, Manley hasn’t been ‘ripped’ from any emulator (hell I wouldn’t even know how to…). When you draw a sprite with this few pixels, and the character has a beard/moustache and stubby nose, I think it’s going to always remind people of a certain character…

    Let us remind you that Super Mario is a chubby little plumber in red and blue overalls and a hat, and Manley is a huge, burly biker with a pink mullet and chops…

    If you think these characters are too similar, perhaps you don’t know your classic games well enough…!"



    Really hope I'm safe. I guess if I get written to I take it down, redo the sprite completely and re-upload it.

  6. #36
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
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    Some slick gameplay you got there DistantJ! I think the game is pretty fun and it's not even that hard. so It won't frustrate that easily.
    good controls, you should make a flash version too

  7. #37
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    Quote Originally Posted by GoofyJmaster. View Post
    I'm with the group of people who are enjoying the game. This is what i consider a traditional platformer should be--challenging but very fun. Here we have the essence of true gaming addiction IMHO. If you were a fan of SCB or any of the older platformer then this is right up your alley.

    I haven't beaten the game yet, but here are some early impressions:

    You guys already saw sanuku's vid and I can say that the game looks phenomenal in person. It's a 16 bit lover's wet dream with retina display added as the cherry on top.

    So far the enemies don't seem to be blatant copies of Mario games and provide their own personality. The game as Cygnettseven has it's own great atmosphere and is a nice rocker spin on the genre.

    It's your typical platformer that introduces you to the game and then gradually gets more and more intense. there's no hand holding on this game at all when it comes to level design. The dev made as challenging and fun as possible.

    Basic mechanics of the game so far: You get a set number of lives and can acquire more as you play through the levels by jumping on blocks. Speaking of blocks, you can only jump on them to break em'. This adds more to the overall challenge and fun factor IMO. You can collect pork roast powerups along the way, which stack throughout the levels. When you have one of these equipped you will not die when hit, but if you fall into a pit you'll be starting at the beginning of the level with a lost life.

    The controls have been spot on for me. Everything is placed nicely, the opacity level is great, they're the right size, and best of all responsive.

    Great platformer!

    The music is a sort of rocker style and it's pretty awesome IMO and fits the design style nicely.

    As of right now you'll be getting an awesome platforming experience as far as good atmosphere, awesome level design, a nice challenge, and a very commendable homage to the days of yore.

    You won't however be playing for anything other than self gratification since there is no scoring system or achievements. There's currently no reason to kill some of the enemies. I actually wish one of things the dev brought over from past platformers was killing enough enemies to gain an extra life.

    Hopefully with a scoring system or some cool GC achievements added in the future, this game can really soar.

    Quote Originally Posted by metalcasket View Post
    AWESOME Land; the heartfelt story of a man and his bike.

    I know what you're thinking, right? "Ugh...another Mario clone on the App Store? Moving along." Your typical App Store Mario clone has some of the following traits: Levels which feel a little too familar (if not exactly the same as those in Mario), boxes that can be hit from below that magically produce a power-up and the consumption of a certain something that makes you grow, right?

    After a few minutes with AWESOME Land, you'll notice you've never seen those levels anywhere else, you can't hit boxes from below, there are no power-ups, and Manley doesn't grow bigger. Even though he probably reminds you of Mario, Manley's pretty different. He may be a little overweight, causing meat to pop out of crates when he jumps on them and yes, that meat does allow him to be hit one more time (perhaps soft cushioning around his genitalia? >_> Oh wow...meat, genitals...what am I talking about here? BACK ON TOPIC!). Yes, Manley has a mustache, he jumps on bad guys' heads and maybe his bike is in another cas...I mean alien base. That's it...seriously. If you look at things that way, you could probably get away from an explosive Virtual Boy weilding Nintendo fanboy by telling him AWESOME Land is a parody, not a clone. Lep's World is a clone, Super World Adventures is a clone...this is not Mario under a different skin. Heck, calling this a parody isn't even fair...it honestly feels like a tribute to gaming's past.

    Now: The game itself. I just wanna start by saying that the controls are abso-mother****ing-lutely perfect. I don't remember the last iOS game I've played that actually feels this smooth. It feels like you have buttons under your fingers and every mistake you do is by your fault and not the controls. As far as I'm concerned, the positioning is perfect (for iPhone at least...has anyone with an iPad tried this yet?), they're responsive and visually, they don't get in the way of gameplay at all.

    The visuals are something else. Really. If you take a look at the first level with your iPhone sitting far away from you, it may come off as identical to Mario perhaps, but the closer you get, the details are astounding for how simple they are. I was hoping we wouldn't get a clear image of our loveable Manley because honestly, he's a little creepy...but there he is on the main menu in full retina glory, with his weird hair and massive eye...just staring at you like he's out to get you! He's just as clear in-game and I guess it says a lot when the bad guys are actually cuter than the protagonist. The levels stay fresh with variations in the background and foreground over the course of the game's five worlds, whether it's flamethrowers in tight passages, clouds and blocks that are accessible high in the sky or moving platforms. There's not much of a difference between levels, but it's more than enough.

    You'd expect a game like this to have chiptunes, but it doesn't. That's a good thing. The game's soundtrack consists of a hard rock/heavy metal vibe that's very fitting...especially in the alien bases. If I were to change anything with the music, I wouldn't have the song start from the beginning each time you die. It gets somewhat tedious when you're constantly dying...

    ...yes, constantly. The first few levels are NOTHING in comparison to what you get in the last world, and honestly, there's some brilliant level design in this game...something completely void of in other Mario clones (teehee :p). Seriously...the last world will have you pulling your arm hair out each and every time you see that massive traffic light (signaling the end), only to die mere inches away from some stupid asshole bee that just happens to ldhfjkhsdklfhj piss you off. >_> Also, at first glance, the last boss is impossible...but there's always a way. It's not an impossible game, but there was some clear thinking behind the levels in the game. No offense to whoever...but compare this to Lep's World and you'll be laughing at game for quite a while.

    Also, this may sound a little weird, but I just had to comment on it. In one level, the game introduces this nifty little "gameplay mechanic" where there are seemingly possessed springs that follow you around underneath you (don't get the wrong idea...I'm over-exaggerating) and it's shockingly creepy and you never quite grasp what's going on, but it works really, really well...and as far as I'm concerned, I've never seen that in a game before.

    I just wanna say that this game was a bargain at $2.99, and it's even better now at $1.99 and honestly...you're not going to find a better "clone" out there. Mario isn't coming to iOS, and this...without a shadow of a doubt is by far, way ahead of other similar platformers. I know I'm sorta contradicting what I said earlier, but you know what I mean. Unless you feel like you're killing baby Goombas with the mere thought of buying this blasphemous clone, you'd be doing yourself a huge favor by buying it.

    For you wrestling fans on TA: HE IS MANLEY AND HE IS...AWEEEEEEEEESOOOOOOOOOOOOOOOOOOOOME!
    And one from the Aussie app store:

    Awesome! *****
    Love it! It's so much fun and brings back a lot of memories of games past but in a fun, shiny new awesome package, the graphics are great and the soundtrack is addictive!

  8. #38
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

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    Cool, can't wait to check it out =)

  9. #39
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    Congratulations DistantJ!

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    Only flaw to me is that the second alien level is taking all my lives :P apart from that it looks really nice in motion and very smooth.

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