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Thread: frogs not disappearing

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    frogs not disappearing

    Hello gentlemen

    I can't get my head around a "destroy object behavior". I would greatly appreciate any help with this.



    Thank you.
    Attached files Attached files

  2. #2
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    I took a look at your mfa,.but don't understand what you are trying to do?

  3. #3
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
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    The events are a bit convoluted. You're going to need to offer more comments/explanations of your code and strip it down to the essential parts to trouble shoot.

  4. #4
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    Maybe I'm looking into this a bit more than I should,.but for what I see in the event editor,.it looks likes he's adding or subtracting one from the value of the object every-time a key is pressed and the way he worded his post I think he means how to make them disappear by adding or subtracting from the value. If that's the case,.that's no problem. Let us know what you're thinking tompa!!?

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    theSmanman (first post): I'm doing an independent character switcher. ie I want to "clone" an active, change it's internal value (CtrFace) to an unique number and it's art (or frames).

    pokasnooks: peculiar? I'll make a screenshot on what I see.

    Weird, I cant post any link and the image is being resampled when I try to upload? so the pic is here "tompa.nu/clickteam/myscreen.png"

    shawn: I'm sorry, I'll try to explain. feel free to ask further

    \\Initiation
    [player1-4]
    CtrFace=0

    [Frog] (or characters)
    CtrFace=2 (or something unigue probably automatic later)
    CtrPlayer=0

    \\function
    • When hitting a button, I'm sending a Flag0=off to corresponding player
    • In each character if the CtrFace equals the CtrFace of a player, create character at position of player. Also set CtrPlayer to that player (1-4). Last set Flag0=on (so it runs only once).
    • As long as the Frogs CtrPlayer is between 1-4, set position to corresponding player
    • Now to the tricky part (for me), "destroy" character if player Flag0=off and CtrPlayer=1-4.. this works only in one direction and I can't understand why??.

    TheSmanman (second post): Yes that's excatly what I want (if I understand you correctly) but it has to be in the behaviour or atleast dynamic.

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    at start it looks like this for me

    tompa.nu/clickteam/starting.png

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    I downloaded my own mfa, it's the same.

    I can't see your attachment

  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    thanks I saw it, I'm just confused right now. I use Fusion 249 and that's what I've got from school and it just compiles different than the latest version I guess.

    thanks for looking at it though, goes out to everyone

  9. #9
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    why don't you try to explain what you want to achieve?

  10. #10
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    A hack'n slash 2D prototype for school

    I need to put actives with behaviors on what I call collision boxes. They will be used for inventory pictures, character switching and weapon switching.

    Essentially I want to create actives on other actives, let them share position and control when they should be destroyed

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