Hello gentlemen
I can't get my head around a "destroy object behavior". I would greatly appreciate any help with this.
Thank you.






Hello gentlemen
I can't get my head around a "destroy object behavior". I would greatly appreciate any help with this.
Thank you.
I took a look at your mfa,.but don't understand what you are trying to do?











The events are a bit convoluted. You're going to need to offer more comments/explanations of your code and strip it down to the essential parts to trouble shoot.
Maybe I'm looking into this a bit more than I should,.but for what I see in the event editor,.it looks likes he's adding or subtracting one from the value of the object every-time a key is pressed and the way he worded his post I think he means how to make them disappear by adding or subtracting from the value. If that's the case,.that's no problem. Let us know what you're thinking tompa!!?






theSmanman (first post): I'm doing an independent character switcher. ie I want to "clone" an active, change it's internal value (CtrFace) to an unique number and it's art (or frames).
pokasnooks: peculiar? I'll make a screenshot on what I see.
Weird, I cant post any link and the image is being resampled when I try to upload? so the pic is here "tompa.nu/clickteam/myscreen.png"
shawn: I'm sorry, I'll try to explain. feel free to ask further
\\Initiation
[player1-4]
CtrFace=0
[Frog] (or characters)
CtrFace=2 (or something unigue probably automatic later)
CtrPlayer=0
\\function
• When hitting a button, I'm sending a Flag0=off to corresponding player
• In each character if the CtrFace equals the CtrFace of a player, create character at position of player. Also set CtrPlayer to that player (1-4). Last set Flag0=on (so it runs only once).
• As long as the Frogs CtrPlayer is between 1-4, set position to corresponding player
• Now to the tricky part (for me), "destroy" character if player Flag0=off and CtrPlayer=1-4.. this works only in one direction and I can't understand why??.
TheSmanman (second post): Yes that's excatly what I want (if I understand you correctly) but it has to be in the behaviour or atleast dynamic.






at start it looks like this for me
tompa.nu/clickteam/starting.png






I downloaded my own mfa, it's the same.
I can't see your attachment






thanks I saw it, I'm just confused right now. I use Fusion 249 and that's what I've got from school and it just compiles different than the latest version I guess.
thanks for looking at it though, goes out to everyone












why don't you try to explain what you want to achieve?






A hack'n slash 2D prototype for school
I need to put actives with behaviors on what I call collision boxes. They will be used for inventory pictures, character switching and weapon switching.
Essentially I want to create actives on other actives, let them share position and control when they should be destroyed