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Thread: Phizix Box2D - Interaction with regular objects ?

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    Phizix Box2D - Interaction with regular objects ?

    Hi,

    The title of this thread might not be really explicit so I will explain it.
    I have a working platform movement with correct animations, a dash system, a stamina gauge, correct collision handling... Well I'm rather satisfied with it.
    Now I would like this object to interact with Phizix object. (like pushing an object) For that purpose, I create another active (a collision mask somehow) the position of which is always set to my Active's, I then create a body and a shape at my object. Will this mask be able to interact with other phizix object or am I wasting my time ?

    Thanks in advance for your answers

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    so long as the "mask" object is a body/shape, and the other objects you want to interact with are bodies/shapes too, then yes, it will work.

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    Well that's what I was thinking, but after many try I can't have it working. So I'm wondering... Maybe the physic engine need "force", "speed" information to calculate movement, informations that can only be provided by the extension itself and not by regular coordinates changes like with my mask :/ In that case this is gonna be troublesome since it will force me to redevelop my platform system...

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