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Thread: Best way to consolidate images that appear in multiple frames?

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    mobichan's Avatar
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    Best way to consolidate images that appear in multiple frames?

    I have started to incorporate active text blitters into my game frames, but then I realized that even one active blitter will contain 100+ images. If I have duplicates of this active blitter in all 5 of my frames, I am assuming this will result in an app that contains 500+ images. Is there a good way to avoid this bloat? My concern with making the object global is that is will bloat memory in all the frames.

    On a similar note, does anyone know if there are plans to consolidate images into sprite sheets when the app is exported from MMF? This would help conserve all kinds of space and memory.

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    Back in tGF days global object meant it appeared in every frame, now it works differently; global object now means that it will synchronise between frames, so if you change it's appearance, behaviour, attributes etc., it'll change it in other frames where it exists too. Beauty is you can even later set something to global and it'll ask you if you want to override all objects in other frames with the same name and type.

    I'm not sure if global creates duplicates across frames though, or if it just stores one object in the memory. I've considered a similar text blitter 'widget' so I hope we can find out some info on this from CT

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    I thought I had read somewhere that the global setting forced the object to be stored in memory at all times. I would love to be wrong on this point, but I can't afford to bloat memory for ios.

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