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Thread: Framerate issues

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    Diablohead's Avatar
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    Quote Originally Posted by Francois View Post
    If anything, the runtime is faster. We have accelerated a lot collision detection. Several users have reported that their applications were running much faster with the latest version.
    I have to check with Andos, but we did not add/change anything that might slow things down.
    Yes, are you in release or debug mode?
    I just made a new save of my game, set it to iOS final build, still runs at 15fps on a device when the screen scrolls and is an unstable 30fps everywhere else.

    *edit* I just reinstalled MMF so it's now the older release with the older iOS plug in, compiled the game the same way and ran it on the same device, it runs 30fps in all areas.

  2. #12
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
    DistantJ's Avatar
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    I wonder if it'd help if you sent your MFA to Francois, he might be able to spot what it is you're using that's now slower.

  3. #13
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
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    Yes, please send us your application so that we can profile it.

  4. #14
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleUnicode Add-on
    iamjot's Avatar
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    Wow! yes i can proof it. release is WAY faster! So release is also the way the game (app,...) is played in the end, isnt it?

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    Quote Originally Posted by Francois View Post
    Yes, please send us your application so that we can profile it.
    I will get around to it but first I am just trying to remake my game in a much more simple way, looking back my posts were a full of rage so sorry about that.

    I think that one problem was that I had about 300 events and most were all running at the same time, once I added in a menu overlay last night it was slowing the game down more and more no matter what I did with it.

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