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Thread: Virtual Height/ Width

  1. #21
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Ah yeah, the default for 8 direction movement is arrow keys. I didn't bother to do anything to adjust it.

  2. #22
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
    DistantJ's Avatar
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    I still don't quite understand what virtual width/height are used for. What kind of potential applications do they have?

  3. #23
    Clickteam Clickteam
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    Infinite scrolling. Jeff has an example I believe. It's just used for internal things like wrap around play area and object leaves/enters frame area.
    Working as fast as I can on Fusion 3

  4. #24
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    Just to add to LB's answer. This is from the help file:

    Virtual Width
    Very useful for huge scrolling games: defines the virtual width of the frame. A large virtual width allows you to scroll on a large surface, larger than the frame itself. If the Wrap option is selected in a layer, the background of this layer will wrap automatically when it reaches the real width of the frame. For example, a frame size of 640x480 and a virtual width of 10000 will enable the player to scroll up to the position 10000 on the right without being stopped. If you enter -1 in this field the scrolling is quasi-infinite.

    Virtual Height
    Same as above, vertically.

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  5. #25
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    I see... Infinite scrolling as in repeating/looping levels? I had always achieved this using the layer object instead of moving the camera, and having the layer set to wrap.

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