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Thread: Advanced Global Values Object

  1. #1
    Clickteam Clickteam
    LB's Avatar
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    Advanced Global Values Object

    This object was requested implicitly by Ryan here:
    http://community.clickteam.com/showthread.php?t=68752&p=510797&viewfull=1#post510 797

    This object allows you to have unlimited, grouped, named global values and strings. Its only improvements over the MMF2 global values system is that at runtime you can create new global values, at both run time and edit time the global values are grouped, and at edit time the values are arranged in alphabetical order.

    You create and remove global values via a text interface, and edit them there too or through their properties directly:


    Download: http://www.LB-Stuff.com/MMF2/Extensi...obalValues.zip

    I will port this to other runtimes if the community takes interest in it.

    Thanks to RickyRombo for his EDIF JSON Generator tool: http://community.clickteam.com/showthread.php?t=69006
    Thanks to Andos and Jamie for EDIF: http://community.clickteam.com/showthread.php?t=61692
    Working as fast as I can on Fusion 3

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Ryan's Avatar
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    Very nice LB,

    I would love to beable to add more values by right clicking under that category (or having an 'add new variable button'), rather than have to edit the string box, and the same for categories, but you've achieved the main goal of sorting and grouping variables. Very good work.

    Also, a feature request would be nested groups, ie. you could have something like:

    Game values:
    --Started=1
    --Player values:
    ----Players=2
    --Enemy Values:
    ----Enemies=5
    Debug values:
    --Debug=0

    Bug:

    "Get global value / get global group" when retrieving data from the Advanced Global Values object seem to be duplicated. Menu currently displays:

    Values
    Get global value
    Get global value
    Get global group
    Get global group
    Count
    Retrieve fixed value

  3. #3
    Clickteam Clickteam
    Danny's Avatar
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    This could prove interesting. Downloading now will post some feedback later.
    Want to learn Clickteam Fusion 2.5?




  4. #4
    Clickteam Clickteam
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    Thanks Ryan. While it is possible for me to have a button to add variables, and while it is also possible to have a rename option upon right click, actually choosing rename does nothing and as far as I can tell was designed only for the alterable and global values and wasn't intended for use by extensions. I am going to try and find a good subgroup syntax, because that seems a necessity for large projects. I've also fixed the expression menu for the next version
    Working as fast as I can on Fusion 3

  5. #5
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    Thanks LB.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Very nice!
    _____________________________________________
    Nivram's Examples -Need extensions? Send me a PM.-


  7. #7
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
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    Okay, dumb question. I know how to create a group using syntax Mygroup: but how do I actually add the values to be listed? Anything I add after that doesn't show up. Do I need a certain punctuation I'm not aware of? Anything I type after that is erased from the text editor.

    Edit: Nevermind I'm dumb lol. I forgot the equal sign.

  8. #8
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    That is pretty handy! Is it possible to have an expression editor like how you compare regular global values in the event editor? Typing it out works, but could speed up work flow a lot.

  9. #9
    Clickteam Clickteam
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    I could modify EDIF to allow the comparison parameter, but I don't think MMF2 will compare floating point values with it. I'll have to ask Yves/Francois if the comparison parameter can work with floats. Having to type in the comparison operator was a temporary workaround just so that it at least LOOKED nice in the condition text.
    Working as fast as I can on Fusion 3

  10. #10
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    I would love it in other runtimes :< But it seems I'm dumb with it.

    I can't get any values out of it.

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