User Tag List

Results 1 to 8 of 8

Thread: Any 3D POV examples?

  1. #1
    No Products Registered

    Join Date
    Dec 2011
    Posts
    13
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Any 3D POV examples?

    I'm thinking of building a simple 3D POV shooting game where player's movement is captured by Wiimote via a joystick driver. So, for example, a target becomes visible only if the player is looking around a corner. I am totally new to MMF2, could someone recommend where to start, and some examples, maybe?

    TIA.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fanotherpg's Avatar
    Join Date
    Jul 2006
    Location
    High Wycombe, Buckinghamshire, UK
    Posts
    3,663
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    SEELE, MuddyMole, Dishtron are guys to ask for help with 3D and such (also MattEsch, Min and Looki if you look for extensions). I got one example but it uses Raycaster Engine for pseudo 3D stuff.

  3. #3
    Clicker Fusion 2.5 Developer

    Join Date
    Jul 2008
    Location
    UK
    Posts
    1,393
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    I'd say forget it.
    MMF2 is great, but realistically, it just isn't cut out for 3D games. There are a few 3D extensions, but they're ridiculously primitive (outdated by 10-15 years), and while nice old-skool pixel art still looks great, retro 3D graphics just look like crap.
    It simply doesn't make sense to try and use MMF2 when there are a number of other game-making tools which are *far* better suited to making 3D games.

  4. #4
    No Products Registered

    Join Date
    Dec 2011
    Posts
    13
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I am not looking to build a full-blown VR experience. What I'm thinking of is a training aid for target shooters. Graphics would be very simple: paper targets, barricades, shooting ports etc. The player POV would be controlled by a joystick - except this would be a Wiimote attached to shooter's forearm. Do you hink this maybe doable in MMF2? I'm not a game programmer, and am only doing this for the sport I love, so the effort required to learn yet another tool would just not be possible.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Eliyahu's Avatar
    Join Date
    Oct 2007
    Location
    Seattle, WA
    Posts
    1,523
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    You could easily do some pseudo 3D without any extensions or anything, just trigonometry. That would suffice for a target-shooting game, as long as there isn't supposed to be any actual movement of the player. I wouldn't involve any engines or extensions for this simple task, the math would be simpler.

  6. #6
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    King_Cool's Avatar
    Join Date
    Aug 2008
    Posts
    2,335
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I had a period where i tried to explore the 3D or pseudo 3D possibilityes using MMF2.
    I was able to create a 3D FPS using Mod7EX extencion.

    I was able to create flat worlds with sky. I was able to replicate 3D FPS controll where you were able to walk and straif with WASD controlls, look around with the miuse and jump and crouch.

    I was also able to create walls and heights like buildings and pyramids using the Height Mapping feature.
    But doing this,( using height mapping ) and i mean only creating 1 wall or 1 tall building in the entire level created massive lag even if i halved my application size. After experimenting a while like this i began to understand why MarioKart ( SNES ) dit not have any heights or elevations in the games levels. You could however do obstacles by creating actives as sprites, but again, if theese objects become to big or too many of them you have a lag problem again.

    I eventually gave up on the 3D thing when realizing the limitation when i came to creating obstacles and walls using Mod7EX.

    I did however come across some impressive examples from people who had managed to create games with walls and enemies in a 3D world ( Mod7EX i think? ) in MMF2.
    One i remember, and one that stays in my memory as one of the best examples of Pseudo 3D shooter usin MMF2, was a shooter made by PixleThief ( It was a long time ago, might be wrong about this ) where you walked around shooting Floating Eye Monsters ( similar to the ones in the original Doom game )

    I heard Mod7EX is outdated and the Box2D object has taken its place, you might want to check it out

  7. #7
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    Stephen's Avatar
    Join Date
    Aug 2008
    Location
    Montana
    Posts
    4,515
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by King_Cool View Post
    I heard Mod7EX is outdated and the Box2D object has taken its place, you might want to check it out
    Those two extensions are not even related. Box2D is for physics.
    _____________________________________________
    Nivram's Examples -Need extensions? Send me a PM.-


  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fanotherpg's Avatar
    Join Date
    Jul 2006
    Location
    High Wycombe, Buckinghamshire, UK
    Posts
    3,663
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

Similar Threads

  1. Examples for TGF MMF
    By SpringUp in forum File Archive
    Replies: 8
    Last Post: 12th November 2012, 02:14 PM
  2. PMO examples
    By RobinRocks in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 20th April 2009, 05:07 AM
  3. AX examples :(
    By Robin_Manager in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 18th September 2008, 05:51 AM
  4. XML - examples?
    By DJ_Wild in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 14th January 2008, 08:03 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •