User Tag List

Results 1 to 3 of 3

Thread: Free versatile game/movement engine (pixel based)

  1. #1
    Clicker Multimedia Fusion 2SWF Export Module
    Tsun's Avatar
    Join Date
    Jun 2011
    Location
    Finland
    Posts
    98
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Free versatile game/movement engine (pixel based)

    I worked on an physics engine for my game on and off for, according to my archives, about 10-12 days. However I've found that even though I managed to make it pretty versatile, it still lacks the versatility I'd want. Also I can't seem to get around the issue where the minimum movement speed is 1 pixel per millisecond because of the limitations of the fastloops. Multiple physics(tried on the boxes) also breaks with fastloops and lags immensely with ForEach. There's a bunch of things that would be better done some other ways too, such as the camera. So all in all I decided to abandon this and find a new way to do the engine. :> At least I learned a bunch of things along the way.

    So if anyone wants to take a look, maybe learn, feel free to download. c: Please don't use this file directly for any of your own things though. It's okay to copy and mimic but don't use this file. There's some things to clarify stuff, but it might be a bit confusing because this isn't a tutorial, it's an abandoned project.


    Many things are adjustable by global values, such as jump height, double jump count, friction, speed, etc. They must be changed in two places though; Movement > first line, and Movement > Water > second line.
    Also you can make the double jump a little less annoying by disabling the group Movement > Jump > High multijump only.

    The movement is sluggish because air resistance is very low by default and due to the aforementioned fastloop problem.
    Attached files Attached files

  2. #2
    Clicker Multimedia Fusion 2SWF Export Module
    Tsun's Avatar
    Join Date
    Jun 2011
    Location
    Finland
    Posts
    98
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Sigh, why can't I edit posts in this forum.

    Anyway, I'd like to point out that the main reason I'd rather you not use this file, is because there might be my name and/or links somewhere in there that I don't remember of.

    I don't even care if you copypaste all of the events to your own MFA, I just wouldn't want any of my personal things in it. Such as the things mentioned above or the Dummy's chat dialogue which is stored in the string object called "Dialog Archive."


    Also, here's an early (flash) version of the engine: http://tsunoflare.deviantart.com/art...orks-216946991
    It's substantially smoother due to the larger graphics and stronger air resistance.

  3. #3
    Forum Moderator

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
    Join Date
    Jul 2006
    Location
    Bandon, Oregon
    Posts
    6,773
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)
    Hey Tsun. Thanks for verifying this for everyone. Personally, I was getting a little confused about using your code.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

Similar Threads

  1. Timer-based static engine
    By DistantJ in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 14th February 2012, 06:44 PM
  2. Simple Sub-Pixel Platform Engine Widget
    By N64Mario in forum Widgets
    Replies: 4
    Last Post: 12th October 2011, 01:57 AM
  3. Stradegy game movement engine
    By Skeets in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 3rd January 2008, 12:00 PM
  4. Turn-based board game movement
    By MTCMusic in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 11th April 2007, 10:30 PM
  5. grid based platform engine
    By Gabriel in forum File Archive
    Replies: 13
    Last Post: 26th July 2006, 07:23 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •