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Thread: [Bug] White Boxes

  1. #1
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleXNA Export Module
    ProdigyX's Avatar
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    [Bug] White Boxes

    If you have any objects in the frame (such as Active Object or Counter Object) if you press & hold the call button (which brings up a voice dial for me) it minimizes the app (keeps it running in the background I guess) Upon returning to the app, Everything visible will be replace with white boxes.

    HTC Hero v2.1

  2. #2
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: [Bug] White Boxes

    Fixed in beta 6.

  3. #3
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleXNA Export Module
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    This lil bug popped back up. Happens when I lock/sleep my phone and go back to the game

  4. #4
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Ah, right. It's a result of porting the rendering code to C - thanks!

  5. #5
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleXNA Export Module
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    This little bacteria just keeps popping up

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Koji_Kabuto's Avatar
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    I think the white boxes is when the active object contains many animations and the exporter can not load. To me this happening in my engine of my last game, which I suscede in IOS, understand what James has told me that there are differences in memory management in each. Therefore I think it wont be easy to export projects iOS to Android without cutting things in the latter.

  7. #7
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleXNA Export Module
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    I don't think it is when the active object has many frames because quick backdrops and backdrops also appear as white.

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