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Thread: Beta17, Bug in Path Movement

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    Beta17, Bug in Path Movement

    Hi James,Continuing to check active object and path movement i found a bug in the speed of the nodes.In an Old post I mentioned that i found a not correct movement of the object using path movement and after i mention that, i did said that is was working using a en extra node in the middle but the situation after a deep review is different and i found this:The problem is not the amount of node, the problem is the speed!In attach you will find a small demo for the bug. seems that the node that have speed over 127 at the moment of start they are drawing inmediatly without executing the path movement.But THIS IS NOT A PROBLEM IN ANDROID THIS IS A INHERITED PROBLEM FROM JAVA RUNTIME, you may test the example in stand alone java and see that the behavior is the same. No problem in Windows and SWF.So please check the example and you will see that the speed over 127 are negative when the example is executed. Hope its helps!!! PD: should i post this bug in the java sub-forum, too?
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    Regards,


    Fernando Vivolo

    ... new things are coming ...

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    In my game "Color Machine", gems used Path Movement, now observe that the speed was different in each, and should not be. This was a test of the beta 17.

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