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Thread: usr/bin/codesign failed

  1. #1
    Clicker Multimedia Fusion 2iOS Export Module

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    usr/bin/codesign failed

    I've finally built my final version of the iOS exported game. I've got it into xcode and set up my license, with a contract for paid apps, free apps. I've got my certificates, devices, provisionising profile and App ID's set up and all there. The only problem is that I get an error when I finally build this thing. I'm right up to the stage of building it to test on my device.

    I get the one error....

    /usr/bin/codesign failed with exit code3 1...

    What could be causing this. By codesign, I believe it's about my bundle identifier.

    The thing is on my provisional profile, my bundle identifier is com.parallelvoltage.* (I read that this means my profile can be used for multiple projects).
    The games bundle identifier is com.parallelvoltage.Constellations.

    What's the problem here? Could it be the capital letter?

  2. #2
    Clickteam Clickteam
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    I have never tried the .* and always used the full bundle name.
    Maybe try that and see if the codesign still fails.

    Also maybe some googles on the issue would help as this is an xcode issue so more info about it would be out there on the web.

  3. #3
    Clicker Multimedia Fusion 2iOS Export Module

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    Quote Originally Posted by Jeff View Post
    I have never tried the .* and always used the full bundle name.
    Maybe try that and see if the codesign still fails.

    Also maybe some googles on the issue would help as this is an xcode issue so more info about it would be out there on the web.

    Yeah, I've tried that as well now. Still doesn't work and gets the same error.

    I'm going to try downloading XCode 4. Maybe an update will fix it. I'm on 3.2 at the moment.

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