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Thread: Ledge climbing?

  1. #1
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    King_Cool's Avatar
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    Ledge climbing?

    Hi
    I have been working on a Platformer engine for quite some time now, and have been pretty sucessfull.
    Engine supports muliple moving platforms and wall climbing ( amongst other things ).
    ...
    I now want to make it so that when Player climbs up a wall reaching a ledge, he can climb the ledge and end up standing ontop of the platform.
    Im not using any animated objects, just square collision masks.

    Have anyone done this before?
    Any ideas of how this can be done?

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    You can do this in two different ways. Have an invisible active object on every ledge that initiates the ledge climbing events, or you can give each object that you intend to move in this platform movement engine its own detectors that test for ledges.

  3. #3
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    In my application Wall and Cieling Climbing is working, without using any detectors.
    I dont like the idea of using detectors, and i have managed just fine without them. That does not mean that i cant or wont use them, but it wouldbe good if i could avoid them.

    Im pretty sure the Zeb game does infact use active objects as grip points.
    Im however not looking for a way to do grip points, though i 'might' incorporate that too later on.
    ...
    My Player can hang onto a wall, and climb up and down ( see illustration ).
    When Player reaches a ledge and presses a button ( either 'up arrow' or 'jump button' ) i want him to climb over the ledge so that he ends up standing ontop of the platform ( see illustration ).

    However i am currently working with collision masks only, so the illustration below would better represent my situation.

    ...
    Of cource in the final product, some sort of animation would need to be played while Player is climbing the ledge.
    But for now im trying to figure out how this can be done using the collision mask if possible.

    One idea is to have an animation ( portraing the player climbing over the ledge ) trigger if the Player initiates a ledge climb.
    Durring this animation the collision mask will not move and Player has no movement controll.
    When animation finishes, the collision mask will teleport to the top of the Platform and stopped animation will resume.

    Im sure there are other maybe better ways of doing this ( i hope )

  4. #4
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    You could perhaps make another collision mask to test if the object is at the ledge. I've made objects use multiple collision masks so it's doable.

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