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Thread: Inventory object

  1. #51
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Phi's Avatar
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    Rule 1 of programming: crashes are witches and must be annihilated!

  2. #52
    Clicker Fusion 2.5
    MightyMark's Avatar
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    Well the deal is why would i wanna remove it? I want it in my inventory. Im sayin when i go pick up the item it wont go into my inventory from where im picking it up when i touch it until i open the inventory. So if i try to destroy it when i touch it it crashes Fusion.

  3. #53
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    OK the crash is a bug. But you should _not_ destroy an object that is used by the inventory!

  4. #54
    Clicker Fusion 2.5iOS Export Module
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    I'm having trouble with handling multiple instances of an active object. I'm trying to add the object to the inventory by clicking on it but even if I try to "manually" reference it by the fixed value it's always the active with the lowest order that gets added first (and thus placed in the inventory). Can I work around this somehow?

    Thanks!

  5. #55
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
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    I'm afraid not. The extension takes the first active object available in the object list. It would be really difficult to change that.

  6. #56
    Clicker Fusion 2.5SWF Export Module
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    can't download the zip file from page one to try it,François.

    says : "Hello, Sadly you have reached this page that no longer exists. Please visit our main website at www.clickteam.com "

  7. #57
    Clicker Fusion 2.5iOS Export Module
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    Quote Originally Posted by Francois View Post
    I'm afraid not. The extension takes the first active object available in the object list. It would be really difficult to change that.
    That's too bad. Oh well it shouldn't be totally impossible to solve this by a couple of events and separate actives for the inventory and for the play-field. Thanks Francois!

  8. #58
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Link restored on the first page.

  9. #59
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
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    cfullerNY's Avatar
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    any news on the ios version

  10. #60
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    I have to publish it. I'll do it this week.

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