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Thread: Not all animations available for behaviors

  1. #1
    Clicker Multimedia Fusion 2iOS Export Module

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    Not all animations available for behaviors

    Hi,

    I am new to MMF2, but I think there might be a bug when creating behaviors for active objects. When I played around with some object that ship with MMF2 I tried to create a simple behavior for the library object "Local library->Games->Planes->FR_Squad501". However, when I tried to add an action "Animation->Change Animation" there are only standard animations available. However, when I open the active object I can see more animations for it like "turn left", "Turn right"...

    Can you please explain why this animations cannot be used for animations in behaviors?

    Best regards, Stefan

  2. #2
    Clicker Multimedia Fusion 2Android Export Module
    Corlen's Avatar
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    I don't know why this happens, but this has been an issue since behaviors were introduced and it also doesn't show all the animations for objects in the global events either. I work around it by copying and pasting the animations from the events of a frame into the behavior or global events.

    Maybe one of the members of the Clickteam staff can come in here and explain why this is? I've wondered this myself for the longest time.

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