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Thread: MMF2 Source Code - Any way to get there?

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    MMF2 Source Code - Any way to get there?

    I never really thought of it before, but is there any way to look at the source code of an mfa file? To be honest I don even know in which programming language the games are made? Does anyone know more about this?

    best

    Jot

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    Clickteam Clickteam
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    The event editor would be the source code.
    There is nothing more to see really.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    The data elements are not stored in a readable way. MMF3 will save in a better format, much more open to peeking into it.

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    OldLongDragon, the source code is the non-machine code, which becomes compiled to the real, compiled code, which is the machine language.

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    Personally I think this would be quite handy. However you would obviously need to have a good understanding of what is going on. But for those who can explain it in more laymans terms it would be very good to know.

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    Clicker Multimedia Fusion 2Android Export Module
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    Quote Originally Posted by Francois View Post
    The data elements are not stored in a readable way. MMF3 will save in a better format, much more open to peeking into it.
    Are you going to make it where MMF3 allows you to write in raw code? I always thought this would be a good feature for MMF.

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Quote Originally Posted by Corlen View Post
    Are you going to make it where MMF3 allows you to write in raw code? I always thought this would be a good feature for MMF.
    The events are the raw code.

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    Quote Originally Posted by James View Post
    The events are the raw code.
    I mean... where you can actually type out the code in text. I just thought it would be a good idea in case the GUI messes up the internal code for whatever reason. I've suspected before that it's done this in previous builds (which if it's happened once, it can happen again until it's resolved) because I'll do something and it breaks something else in the code and even if I delete the other thing that broke it, it still remains broken which makes me wonder if the code itself behind the GUI didn't clear up properly when the thing that broke it was deleted.

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