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Thread: Customising Controls

  1. #11
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    Sorry, perhaps I didn't make it clear, but that's not what I want. Of course I can make them whatever button for myself - but it's unmodifiable for the player who might not want to use the default keys for jumping, shooting etc. I want the player to be able to choose the keyboard layout easily like for the arrow keys...

  2. #12
    Clicker Multimedia Fusion 2Android Export Module
    Corlen's Avatar
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    OK on your control setup screen have Control X check for when any key is pressed, then set the appropriate key to either LastKeyPressed$( "Control X" ) or LastKeyPressed( "Control X" ) respectively, depending on whether you picked to set the keys as a string or value. (The one with the $ is for if you picked to set the key as a string.)

  3. #13
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    OK, thanks for the info, and excuse my newbishness when it comes to control x, but what is the string for jump? or fire1 for example? simply typing those instead of "left" or "right" causes an error for me...

  4. #14
    Clicker Multimedia Fusion 2Android Export Module
    Corlen's Avatar
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    GetFireOne$( "Control X", 1) I believe.

  5. #15
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    Quote Originally Posted by Corlen View Post
    GetFireOne$( "Control X", 1) I believe.
    Thanks, it took some fiddling, but it worked! You'll get a special thanks when it's completed. put your email in here if you like and you'll be notified upon its release http://euphoricgames.net/subscribe.html

  6. #16
    Clicker Multimedia Fusion 2Android Export Module
    Corlen's Avatar
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    Thanks, I subscribed.

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