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Thread: Trying to fugure out?

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    KLiK-iT's Avatar
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    Scoring issue....

    I'm doing a simple card match game. I think I got it, but I want to make sure. I have 16 cards,.so 8 moves would be a perfect score, correct? I'm just brain fried today. LOL I know this would be an impossible score to achieve, well next to impossible. The other thing is scoring a game like this,.what does everyone think a good score would be for this type game? For instance, if a player matched all the cards with 16 tries or do you think that's to low also?

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    Eliyahu's Avatar
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    8 is perfect.
    With perfect strategy, one can always win in 12 or less tries.
    Anything above 12 means they made dumb mistakes.

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    Scoring issue....

    Thank you for that Eliyahu!

    One more thing I can't seem to grasp. I have a counter or would it be better using values for this? This is the score problem again. Say if the player get all the cards matched in 12 moves or under (i have a counter that keeps track of the mouse clicks),.and the game ends. I want to use a 4 direction animation that I setup for this. Direction one is "Excellent",.direction 2 is "Good" direction 3 is "Not Bad" and direction 4 is "Perfect Score". Now if the score is over 12,.between 13 and 20 I want to use "Excellent" if the score is between 21 and 30 I want to use "Good" and if the score is 31 and above I want to use "Not Bad" and if the score is lower than 12 or under, I want to use "Perfect Score" How can this be setup. Please help as I can't figure this out and I'm lost..!!

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    Wouldn't you want a score of 8 to be the perfect score though?

    Anyway all you have to do is make an event for each possibility. You pretty much said it yourself. For example, for the good score you would say...

    If score is => 21
    + score is <= 30
    --> set direction to direction 2

    You could use a counter, global value, or alterable value even. If you're going to display the score though you might as well just use that counter to handle it.

    Hope that helps.

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    Wow,.I will try this! Thank you very much...

    EDIT: It worked perfect! Thank you again.

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    Just counting the number of moves taken isn't really a good way to rate performance.

    8 moves is "perfect" - but the only way to win in 8 moves is by pure luck. Memory wouldn't be a factor at all, as you couldn't turn over any card more than once.
    Similarly, 12 moves is "average" - but it could be the result of bad luck & smart play or good luck & dumb play.

    You might want to use a formula that includes the number of "smart", "dumb", "lucky" and "unlucky" moves, and perhaps the time taken to make those moves.
    Smart: you pick a 2nd card, knowing that it matches the 1st, because it was previously revealed (or by process of elimination).
    Dumb: you pick a 2nd card that doesn't match the 1st, even though the matching card was previously revealed.
    Lucky: you pick a 2nd card that matches the 1st, even though there was no way to know that it would.
    Unlucky: you pick a 2nd card that doesn't match the 1st, but there was no way to know that it wouldn't.

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    To clarify on my previous post, 12 isn't necessarily average, it's basically the most moves the game should take for a competent player, similar to how it's impossible to lose tic tac toe if you know how to play.
    If you get over 12, you did one of MuddyMole's "Dumb" moves, for sure.

    That being said, I like MuddyMole's idea. Categorizing moves like that would be a nice way to score the game. What I would do is:
    Smart = Normal Point Addition
    Dumb = Subtract from Points
    Lucky = More Points than Smart
    Unlucky = Nothing

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    LOL,..ok, now back to the drawling board! This is what I did so far and this is just for when the game ends. 12 and below scores an "Excellent", 13 to 20 scores a "Good", 21 to 30 scores a "Not Bad" and 31 and above scores a "Try Again"

    There are card match games that are extremely hard that use the same looking object and change it slightly making a 16 card match game next to impossible to beat with 12 moves or under.

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