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Thread: Question regarding randomization.

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)

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    Question regarding randomization.

    I'm trying to do something very simple. I am trying to create a rain generating object. An object which generates rain particles at random intervals.
    This part is pretty easy. The trouble I'm having is that when I place multiple copies of that same object they seem to generate the "random" rain
    at nearly always the same interval - so instead of organic looking rain I get these random sheets that come down all at the same time.

    Looks awful.

    I've tried various methods to fix this, but so far nothing really takes care of it. What is strange is that it appears they don't always generate the same value, but usually do.
    If I create clones of the object the code works fine, and the rain is generated nicely. But I don't want fifty kabillion clones of the rain generator object.

    Anyone know a nice way to deal with this issue?

  2. #2
    Clicker Multimedia Fusion 2Android Export Module
    Corlen's Avatar
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    Have an always event set an alterable value of the rain generators to random(20) or whatever and when the alterable value equals 1 then have it create a rain drop and set its alterable value to 0.

    I can't remember but you may also need the ForEach object and create a loop for the rain generators and have it check for this loop in the above latter event I described.

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